|
|
Line 298: |
Line 298: |
| == Ice Arrow == | | == Ice Arrow == |
| | | |
− | '''Description:''' Magically enhances your arrow or bolt to freeze your enemies.''' | + | {| |
| + | | colspan="2" | |
| + | {| |
| + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/amazon/Ice%20Arrow.png ||'''Description:''' Magically enhances your arrow or bolt to freeze your enemies.''' |
| + | |- |
| + | |'''Required Level:''' 18 |
| + | |- |
| + | |'''Prerequisites:''' [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] |
| + | |} |
| | | |
− | '''Required Level:''' 18
| + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
− | | + | ! Synergies !! Bonus to skill |
− | '''Prerequisites:''' Cold Arrow
| + | |- |
| + | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] |
| + | | style="text-align:center;" | +10% Cold damage per hardpoint |
| + | |- |
| + | ! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]] |
| + | | style="text-align:center;" | +5% Freeze duration per hardpoint |
| + | |- |
| + | ! style="text-align:left;" |100 Dexterity |
| + | | style="text-align:center;" | Shoots 2 additional Ice Arrows |
| + | |} |
| | | |
| {| class = "wikitable" | | {| class = "wikitable" |
− | !slvl | + | !Skill level |
| !1 | | !1 |
| !2 | | !2 |
Line 336: |
Line 353: |
| |} | | |} |
| | | |
− | '''Synergies:'''
| + | {| class="wikitable" |
− | ::'''Cold Arrow:''' +10% Cold damage per hardpoint <br />
| + | !Patch!!Changes |
− | ::'''Freezing Arrow:''' +5% Freeze duration per hardpoint | + | |- |
− | ::'''100 Dexterity''' shoots 2 additional Ice Arrows
| + | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| |
| + | * 100 Dexterity shoots 2 additional Ice Arrows. |
| + | * Tooltip now shows attack rating bonus. |
| + | |
| + | |- |
| + | |[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]|| |
| + | * Damage synergies increased from 8% to 10%. |
| | | |
− | '''Patch Notes:'''
| + | |- |
− | ::100 Dexterity shoots 2 additional Ice Arrows. (Zincite #19)<br/>
| + | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| |
− | ::Tooltip now shows attack rating bonus. (Zincite #19)<br/>
| + | * Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed. |
− | ::Damage synergies increased from 8% to 10%. (Flint #18)<br/>
| + | |
− | ::''Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed. (Bedrock #1-hidden)
| + | |} |
| | | |
| == Guided Arrow == | | == Guided Arrow == |
|
Description: Magically enhances your arrows or bolts by adding cold damage and a slowing effect.
|
Required Level: 1
|
Prerequisites: None
|
Deals 100% of weapon damage
|
Synergies |
Bonus to skill
|
Cold Arrow
|
+12% Cold damage per hardpoint
|
100 Dexterity
|
Shoots 2 additional Cold Arrows
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Physical to Cold Damage: |
52% |
54% |
56% |
58% |
60% |
62% |
64% |
66% |
68% |
70% |
72% |
74% |
76% |
78% |
80% |
82% |
84% |
86% |
88% |
90%
|
Attack Rating: |
+10% |
+19% |
+28% |
+37% |
+46% |
+55% |
+64% |
+73% |
+82% |
+91% |
+100% |
+109% |
+118% |
+127% |
+136% |
+145% |
+154% |
+163% |
+172% |
+181%
|
Cold Damage: |
2-3 |
5-7 |
8-11 |
11-15 |
14-19 |
17-23 |
20-27 |
23-31 |
29-37 |
35-43 |
41-49 |
47-55 |
53-61 |
59-67 |
65-73 |
71-79 |
79-88 |
87-97 |
95-106 |
103-115
|
Chill Duration: |
4s |
5.2s |
6.4s |
7.6s |
8.8s |
10s |
11.2s |
12.4s |
13.6s |
14.8s |
16s |
17.2s |
18.4s |
19.6s |
20.8s |
22s |
23.2s |
24.4s |
25.6s |
26.8s
|
Mana Cost: |
2.5 |
2.6 |
2.7 |
2.8 |
3 |
3.1 |
3.2 |
3.3 |
3.5 |
3.6 |
3.7 |
3.8 |
4 |
4.1 |
4.2 |
4.3 |
4.5 |
4.6 |
4.7 |
4.8
|
Patch |
Changes
|
#19 Zincite] |
- 100 Dexterity shoots 2 additional Cold Arrows
- Tooltip shows attack rating bonus
- Initial cost lowered from 3.5 to 2.5 mana.
|
#1 Bedrock |
- Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed.
|
Magic Arrow
|
Description: Creates a magical arrow or bolt that does extra damage.
|
Required Level: 1
|
Prerequisites: None
|
Deals 100% of weapon damage.
|
Always pierces.
|
Synergies |
Bonus to skill
|
100 Dex
|
shoots 2 additional Magic Arrows.
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Physical to Magic Damage: |
34% |
35% |
36% |
37% |
38% |
39% |
40% |
41% |
42% |
43% |
44% |
45% |
46% |
47% |
48% |
49% |
50% |
51% |
52% |
52%
|
Damage: |
1-2 |
2-3 |
3-4 |
4-5 |
5-6 |
6-7 |
7-8 |
8-9 |
9-10 |
10-11 |
11-12 |
12-13 |
13-14 |
14-15 |
15-16 |
16-17 |
17-18 |
18-19 |
19-20 |
20-21
|
Mana Cost: |
1.5 |
1.3 |
1.2 |
1.1 |
1 |
0.8 |
0.7 |
0.6 |
0.5 |
0.3 |
0.2 |
0.1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
Patch |
Changes
|
#19 Zincite |
- 100 Dexterity shoots 2 additional Magic Arrows.
|
#15 Graphite |
|
#1 Bedrock |
- Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed.
|
Multiple Shot
|
Description: Magically splits one arrow or bolt into many.
|
Required Level: 6
|
Prerequisites: Magic Arrow
|
Deals 100% of weapon damage.
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
3-6 |
4-8 |
5-10 |
6-12 |
7-14 |
8-16 |
9-18 |
10-20 |
12-23 |
14-26 |
16-29 |
18-32 |
20-35 |
22-38 |
24-41 |
26-44 |
29-48 |
32-52 |
35-56 |
38-60
|
Number of Arrows: |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21
|
Mana Cost: |
1.2 |
2 |
2.7 |
3.5 |
4.2 |
5 |
5.7 |
6.5 |
7.2 |
8 |
8.7 |
9.5 |
10.2 |
11 |
11.7 |
12.5 |
13.2 |
14 |
14.7 |
15.5
|
Patch |
Changes
|
#19 Zincite |
- Starting mana cost lowered from 4 to 1.2.
- Mana cost per level lowered from 1 to 0.75.
- Skill physical damage lowered slightly at levels 23+.
|
#15 Graphite |
- Damage scaling increased slightly.
|
#13 Titanium |
- Added flat damage scaling per level.
|
#1 Bedrock |
- 3/4 damage penalty removed.
|
Fire Arrow
|
Description: Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.
|
Required Level: 6
|
Prerequisites: Magic Arrow
|
Deals 100% of weapon damage.
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Physical to Fire Damage: |
52% |
54% |
56% |
58% |
60% |
62% |
64% |
66% |
68% |
70% |
72% |
74% |
76% |
78% |
80% |
82% |
84% |
86% |
88% |
90%
|
Attack Rating: |
+10% |
+19% |
+28% |
+37% |
+46% |
+55% |
+64% |
+73% |
+82% |
+91% |
+100% |
+109% |
+118% |
+127% |
+136% |
+145% |
+154% |
+163% |
+172% |
+181%
|
Fire Damage: |
3-6 |
7-10 |
11-14 |
15-18 |
19-22 |
23-26 |
27-30 |
31-34 |
37-42 |
43-50 |
49-58 |
55-66 |
61-74 |
67-82 |
73-90 |
79-98 |
88-110 |
97-122 |
106-134 |
115-146
|
Burn Damage per Second: |
5-7 |
10-12 |
16-17 |
21-22 |
26-28 |
31-33 |
37-38 |
42-43 |
50-52 |
58-60 |
67-68 |
75-76 |
83-84 |
91-93 |
99-101 |
108-109 |
120-121 |
132-134 |
145-146 |
157-158
|
Mana Cost: |
3 |
3.1 |
3.2 |
3.3 |
3.5 |
3.6 |
3.7 |
3.8 |
4 |
4.1 |
4.2 |
4.3 |
4.5 |
4.6 |
4.7 |
4.8 |
5 |
5.1 |
5.2 |
5.3
|
Patch |
Changes
|
#12 Edenite |
- Fire trail length shortened.
|
#9 Aventurine |
- Added synergy from Exploding Arrow to burn damage per second.
|
#7 Beryl |
- Added fire trail with burn damage per second.
|
#1 Bedrock |
- Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%.
|
Ice Arrow
|
Description: Magically enhances your arrow or bolt to freeze your enemies.
|
Required Level: 18
|
Prerequisites: Cold Arrow
|
Synergies |
Bonus to skill
|
Cold Arrow
|
+10% Cold damage per hardpoint
|
Freezing Arrow
|
+5% Freeze duration per hardpoint
|
100 Dexterity
|
Shoots 2 additional Ice Arrows
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Cold Damage: |
6-10 |
12-19 |
19-28 |
25-36 |
32-45 |
38-54 |
45-62 |
51-71 |
64-90 |
77-110 |
90-129 |
103-149 |
116-168 |
129-187 |
142-207 |
155-226 |
174-252 |
194-278 |
213-304 |
233-330
|
Attack Rating: |
+20% |
+29% |
+38% |
+47% |
+56% |
+65% |
+74% |
+83% |
+92% |
+101% |
+110% |
+119% |
+128% |
+137% |
+146% |
+155% |
+164% |
+173% |
+182% |
+191%
|
Freeze Duration: |
2s |
2.2s |
2.4s |
2.6s |
2.8s |
3s |
3.2s |
3.4s |
3.6s |
3.8s |
4s |
4.2s |
4.4s |
4.6s |
4.8s |
5s |
5.2s |
5.4s |
5.6s |
5.8s
|
Mana Cost: |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7 |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7
|
Patch |
Changes
|
#19 Zincite |
- 100 Dexterity shoots 2 additional Ice Arrows.
- Tooltip now shows attack rating bonus.
|
#18 Flint |
- Damage synergies increased from 8% to 10%.
|
#1 Bedrock |
- Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed.
|
Guided Arrow
Deals 150% of weapon damage.
|
Always hits.
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+10% |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105%
|
Mana Cost: |
8 |
7.7 |
7.5 |
7.2 |
7 |
6.7 |
6.5 |
6.2 |
6 |
5.7 |
5.5 |
5.2 |
5 |
4.7 |
4.5 |
4.2 |
4 |
3.7 |
3.5 |
3.2
|
Synergies: None
Patch Notes:
- Compared with Vanilla D2, deals 150% of weapon damage. (Bedrock #1-hidden)
Exploding Arrow
Description: Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.
Required Level: 18
Prerequisites: Magic Arrow, Fire Arrow
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
9-14 |
16-23 |
23-31 |
30-41 |
36-50 |
44-59 |
51-68 |
58-76 |
73-94 |
88-111 |
103-128 |
118-145 |
133-161 |
148-179 |
163-196 |
178-213 |
198-235 |
218-256 |
238-279 |
258-301
|
Attack Rating: |
+20% |
+29% |
+38% |
+47% |
+56% |
+65% |
+74% |
+83% |
+92% |
+101% |
+110% |
+119% |
+128% |
+137% |
+146% |
+155% |
+164% |
+173% |
+182% |
+191%
|
Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Synergies:
- Magic Arrow: +20% Fire damage per hardpoint
- Fire Arrow: +20% Fire damage per hardpoint
Patch Notes:
- Tooltip shows attack rating bonus. (Zincite #19)
- Added synergy from Magic Arrow. (Titanium #13)
- Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed. (Bedrock #1-hidden)
Strafe
Description: Magically splits one arrow into several that target multiple nearby enemies.
Required Level: 24
Prerequisites: Cold Arrow, Magic Arrow, Multiple Shot, Guided Arrow
Deals 80% of weapon damage
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
3-4 |
5-7 |
7-10 |
9-13 |
11-16 |
13-19 |
15-22 |
17-25 |
20-28 |
23-31 |
26-34 |
29-37 |
32-40 |
35-43 |
38-46 |
41-49 |
45-53 |
49-57 |
53-61 |
57-65
|
Number of Arrows: |
5 |
6 |
7 |
8 |
9 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10
|
Damage: |
+5% |
+11% |
+17% |
+23% |
+29% |
+35% |
+41% |
+47% |
+53% |
+59% |
+65% |
+71% |
+77% |
+83% |
+89% |
+95% |
+101% |
+107% |
+113% |
+119%
|
Mana Cost: 11
|
Synergies: None
Patch Notes:
- Damage scaling increased slightly. (Graphite #15)
- No longer affected by the "next hit always misses" bug. (Titanium #13)
- Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. (Edenite #12)
- Weapon damage decreased from 100% to 80% and flat damage scaling per level added. (Granite #3)
- 3/4 damage penalty removed. (Bedrock #1)
Immolation Arrow
Description: Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.
Required Level: 24
Prerequisites: Magic Arrow, Fire Arrow, Exploding Arrow
Burn Duration: 2 seconds
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
16-27 |
37-49 |
60-70 |
82-92 |
103-115 |
125-137 |
148-158 |
170-181 |
198-210 |
228-238 |
257-268 |
285-297 |
315-325 |
343-355 |
372-383 |
402-412 |
440-450 |
477-489 |
516-527 |
554-564
|
Attack Rating: |
+30% |
+39% |
+48% |
+57% |
+66% |
+75% |
+84% |
+93% |
+102% |
+111% |
+120% |
+129% |
+138% |
+147% |
+156% |
+165% |
+174% |
+183% |
+192% |
+201%
|
Burn Damage per Second: |
18-31 |
44-56 |
69-83 |
96-108 |
121-134 |
147-159 |
172-185 |
198-210 |
232-245 |
266-279 |
301-313 |
334-347 |
368-381 |
403-415 |
436-449 |
471-484 |
515-528 |
559-572 |
603-617 |
648-661
|
Mana Cost: |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5 |
15 |
15.5 |
16 |
16.5 |
17 |
17.5
|
Synergies:
- Fire Arrow: +16% Burn damage per second per hardpoint
- Exploding Arrow: +15% Fire damage per hardpoint
Patch Notes:
- Tooltip shows attack rating bonus. (Zincite #19)
- Fire Arrow synergy increased from +14% to +16% Burn damage per second. (Titanium #13)
- Burn duration shortened from 4 to 2 seconds. (Titanium #13)
- Fire trail duration shortened. (Edenite #12)
- Burn damage per second increased. (Aventurine #9)
- Added fire trail with burn damage per second. (Beryl #7)
- Fire damage increased and Fire Arrow synergy increased. (Beryl #7)
- Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased. (Bedrock #1)
Freezing Arrow
Description: Magically enhances an arrow or bolt to freeze entire groups of monsters.
Required Level: 30
Prerequisites: Cold Arrow, Ice Arrow
Freeze Duration: 2 seconds
|
Freeze Radius: 3.3 yards
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Cold Damage: |
40-50 |
55-65 |
70-80 |
85-95 |
100-110 |
115-125 |
130-40 |
144-155 |
165-175 |
185-195 |
205-215 |
225-235 |
244-255 |
265-275 |
285-295 |
305-315 |
330-340 |
352-362 |
376-387 |
401-411
|
Attack Rating: |
+40% |
+49% |
+58% |
+67% |
+76% |
+85% |
+94% |
+103% |
+112% |
+121% |
+130% |
+139% |
+148% |
+157% |
+166% |
+175% |
+184% |
+193% |
+202% |
+211%
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Mana Cost: |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7 |
12 |
12.2 |
12.5 |
12.7
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Synergies:
- Cold Arrow: +21% Cold damage per hardpoint
- Ice Arrow: +2% Cold damage per hardpoint
- Ice Arrow: +5% Freeze duration per hardpoint
Patch Notes:
- Tooltip shows attack rating bonus. (Zincite #19)
- Damage synergies increased from 20% to 21%, attack rating bonus re-added. (Flint #18)
- Added synergy from Ice Arrow. (Edenite #12)
- Cold Arrow synergy increased. (Tanzanite #10)
- Cold Arrow synergy increased. (Aventurine #9)
- Cold Arrow synergy increased. (Bedrock #1)
- Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed. (Bedrock #1-hidden)
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