Difference between revisions of "Offensive Auras"
(→Holy Fire) |
(→Blessed Aim) |
||
Line 177: | Line 177: | ||
'''Patch Notes:''' | '''Patch Notes:''' | ||
::Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer). (Flint #18). | ::Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer). (Flint #18). | ||
− | ::''Compared | + | ::''Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden).'' |
== Concentration == | == Concentration == |
Revision as of 12:10, 15 October 2022
Contents
Might
Skill description: While active, aura increases the damage done by you and your party.
Required level: 1
Prerequisites: None.
Radius: 16 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | +50% | +58% | +66% | +74% | +82% | +90% | +98% | +106% | +114% | +122% | +130% | +138% | +146% | +154% | +162% | +170% | +178% | +186% | +194% | +202% |
Synergies: None.
Patch Notes:
- Starting damage decreased from +80% to +50% (Onyx #4).
- Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels) (Bedrock #1-hidden).
- Starting damage decreased from +80% to +50% (Onyx #4).
Holy Fire
Skill description: While active, aura damages nearby enemies with heavenly flames.
Required level: 6
Prerequisites: Might
Radius: 12 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Fire Damage to Attack: | 5-15 | 10-25 | 15-35 | 20-45 | 25-55 | 30-65 | 35-75 | 40-85 | 50-100 | 60-115 | 70-130 | 80-145 | 90-160 | 100-175 | 110-190 | 120-205 | 145-240 | 170-275 | 195-310 | 220-345 |
Fire Damage: | 1-3 | 2-5 | 3-7 | 4-9 | 5-11 | 6-13 | 7-15 | 8-17 | 10-20 | 12-23 | 14-26 | 16-29 | 18-32 | 20-35 | 22-38 | 24-41 | 29-48 | 34-55 | 39-62 | 44-69 |
Synergies:
- Resist Fire: +4% Fire damage per level.
- Salvation: +6% Fire damage per level.
- Resist Fire: +4% Fire damage per level.
Patch Notes:
- Damage scaling reduced (Kyanite #11).
- Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels) (Bedrock #1-hidden).
- Damage scaling reduced (Kyanite #11).
**Precision**
Skill description: While active, increases your chance to attack, pierce and deal double damage.
Required level: 6
Prerequisites: None.
Radius: 16 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Your Piercing Attack: | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% |
Party Piercing Attack: | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
Chance to Crit: | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% |
Attack Rating: | +50% | +70% | +90% | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% | +270% | +290% | +310% | +330% | +350% | +370% | +390% | +410% | +430% |
Synergies: None.
Patch Notes:
- Added piercing attack (Titanium #13).
- New skill added (Aventurine #9).
- Added piercing attack (Titanium #13).
Blessed Aim
Skill description: While active, aura increases your and your party's attack rating.
Required level: 12
Prerequisites: Might
Radius: 16 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Attack Rating: | +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385% |
Blessed Hammer Chance: | 1% | 3% | 5% | 7% | 9% | 11% | 13% | 15% | 17% | 19% | 21% | 23% | 25% | 27% | 29% | 31% | 33% | 35% | 37% | 39% |
Synergies: None.
Patch Notes:
- Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer). (Flint #18).
- Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden).
Concentration
Skill description: While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted.
Required Level: 18
Prerequisites: Might, Blessed Aim
Radius: 16 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance Uninterruptable: 20% | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Attack Rating: | +300 | +400 | +500 | +600 | +700 | +800 | +900 | +1000 | +1100 | +1200 | +1300 | +1400 | +1500 | +1600 | +1700 | +1800 | +1900 | +2000 | +2100 | +2200 |
Damage: | +50% | +56% | +62% | +68% | +74% | +80% | +86% | +92% | +98% | +104% | +110% | +116% | +122% | +128% | +134% | +140% | +146% | +152% | +158% | +164% |
Synergies: None.
Patch Notes:
- Shows the hidden bonus it gives to Blessed Hammer. (Graphite #15).
- Compared to Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden).
Holy Freeze
Skill description: While active, aura chills nearby monsters.
Required Level: 18
Prerequisites: Might, Holy Fire.
Radius: 13.3 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Cold Damage to Attack: | 20-40 | 30-50 | 40-60 | 50-70 | 60-80 | 70-90 | 80-100 | 90-110 | 110-140 | 130-170 | 150-200 | 170-230 | 190-260 | 210-290 | 230-320 | 250-350 | 290-410 | 330-470 | 370-530 | 410-590 |
Cold Damage: | 4-8 | 6-10 | 8-12 | 10-14 | 12-16 | 14-18 | 16-20 | 18-22 | 22-28 | 26-34 | 30-40 | 34-46 | 38-52 | 42-58 | 46-64 | 50-70 | 58-82 | 66-94 | 74-106 | 82-118 |
Enemies Slowed: | 14% | 18% | 20% | 23% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 31% | 32% | 33% | 33% | 34% | 34% | 34% | 34% | 35% |
Synergies:
- Resist Cold: +4% Cold damage per level.
- Salvation: +6% Cold damage per level.
- Resist Cold: +4% Cold damage per level.
Patch Notes:
- Compared to Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
Slow effect decreased moderately and has a set radius (shortened moderately at higher levels) (Bedrock #1-hidden).
- Compared to Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
Holy Shock
Skill description: While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
Required Level: 24
Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Lightning Damage to Attack: | 1-50 | 1-100 | 1-150 | 1-200 | 1-250 | 1-300 | 1-350 | 1-400 | 1-500 | 1-600 | 1-700 | 1-800 | 1-900 | 1-1000 | 1-1100 | 1-1200 | 1-1375 | 1-1550 | 1-1725 | 1-1900 |
Lightning Damage: | 1-10 | 1-20 | 1-30 | 1-40 | 1-50 | 1-60 | 1-70 | 1-80 | 1-100 | 1-120 | 1-140 | 1-160 | 1-180 | 1-200 | 1-220 | 1-240 | 1-275 | 1-310 | 1-345 | 1-380 |
Synergies:
- Resist Lightning: +4% Lightning damage per level.
- Salvation: +6% Lightning damage per level.
- Resist Lightning: +4% Lightning damage per level.
Patch Notes:
- Compared to Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden).
Sanctuary
Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead.
Required Level: 24
Prerequisites: Might, Holy Fire, Precision, Holy Freeze
Radius: 12.6 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage to Undead: | +50% | +80% | +110% | +140% | +170% | +200% | +230% | +260% | +290% | +320% | +350% | +380% | +410% | +440% | +470% | +500% | +530% | +560% | +590% | +620% |
Magic Damage: | 12-24 | 16-30 | 20-36 | 24-42 | 28-48 | 32-54 | 36-60 | 40-66 | 46-74 | 52-82 | 58-90 | 64-98 | 70-106 | 76-114 | 82-122 | 88-130 | 98-142 | 108-154 | 118-166 | 128-178 |
Synergies:
- Cleansing: +18% Magic damage per level.
- Dashing Strike: +18% Magic damage per level.
- Cleansing: +18% Magic damage per level.
Patch Notes:
- Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).
- Starting damage against undead decreased from +150% to +50% (Titanium #13).
- Sanctuary no longer causes attacks to ignore undead's physical resistances. (Titanium #13).
- Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed. (Aventurine #9).
- Compared to Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden).
- Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).
Fanaticism
- Skill description: While active, aura increases your and your party's damage, attack speed and attack rating.
- Required Level: 30
- Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Party Damage: | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% |
Your Damage: | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% |
Attack Speed: | +14% | +18% | +20% | +23% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35% |
Attack Rating: | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% |
- Synergies: None.
- Patch Notes:
- Fanaticism +damage% per level increased by 2 for both party and self. (Patch #17: Tourmaline)
- Fanaticism attack speed bonus reverted to original game values. (Patch #17: Tourmaline)
- Compared to Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden).
Conviction
Skill description: While active, aura reduces defense and resistances of nearby enemies.
Required Level: 30
Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary
Radius: 21.3 yards | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Defense: | -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67% |
Enemy All Resistance: | -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125% |
Synergies: None.
Patch Notes:
- Compared to Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately. (Bedrock #1-hidden).
- NOTE: Minimum monster resistance is 0%. Monster resistances no longer go below 0%.