Difference between revisions of "Bosses"
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*"Undead Commanders" are mini bosses classified as 'Prime Evils' for the purpose of gameplay. They are ranged undead creatures that have high resistances, Holy Freeze aura, and attack with a magic damage Guided Arrow. You '''must''' defeat all five Undead Commanders to progress into phase 2 of the Diablo Clone fight, where Diablo loses his immunities and becomes vulnerable to damage. | *"Undead Commanders" are mini bosses classified as 'Prime Evils' for the purpose of gameplay. They are ranged undead creatures that have high resistances, Holy Freeze aura, and attack with a magic damage Guided Arrow. You '''must''' defeat all five Undead Commanders to progress into phase 2 of the Diablo Clone fight, where Diablo loses his immunities and becomes vulnerable to damage. | ||
*During phase 1, Diablo is still able to attack and damage you constantly. Again, you can't damage him until you defeat his Undead Commanders. Diablo has a special red aura that reduces all the player's, minion's, and mercenary's maximum resistances by 5%. | *During phase 1, Diablo is still able to attack and damage you constantly. Again, you can't damage him until you defeat his Undead Commanders. Diablo has a special red aura that reduces all the player's, minion's, and mercenary's maximum resistances by 5%. | ||
− | *Undead Commanders shoot arrows doing 295-316 damage, of which 60% is magic damage and 40% physical. They can be blocked. The physical damage of the arrow can be reduced by Damage Reduced by % (Shaftstop, Stormshield) and Damage Reduced by x (Gladiator's Bane, Gerke's Sanctuary, Perfect Skulls in shield). The magic damage of the arrow can be absorbed by Magic Absorb (Oath, Crescent Moon, Spirit runewords), Magic Damage Reduced by x (Skin of the Vipermagi, String of Ears, Vampire Gaze, Mal rune etc.) and Magic Resist % (Crafted Safety Shield). | + | *Undead Commanders shoot arrows doing 295-316 damage, of which 60% is converted to magic damage and 40% to physical. They can be blocked. The physical damage of the arrow can be reduced by Damage Reduced by % (Shaftstop, Stormshield) and Damage Reduced by x (Gladiator's Bane, Gerke's Sanctuary, Perfect Skulls in shield). The magic damage of the arrow can be absorbed by Magic Absorb (Oath, Crescent Moon, Spirit runewords), Magic Damage Reduced by x (Skin of the Vipermagi, String of Ears, Vampire Gaze, Mal rune etc.) and Magic Resist % (Crafted Safety Shield). |
*Increased hp and a part of his ‘Fire/Cold/Lightning Resistances’ have been replaced by ‘Fire/Cold/Lightning Absorb +%’. | *Increased hp and a part of his ‘Fire/Cold/Lightning Resistances’ have been replaced by ‘Fire/Cold/Lightning Absorb +%’. | ||
*Occasionally casts Decrepify (-50% Physical Resistance, -50% Physical damage and reduced Run/Walk Speed). | *Occasionally casts Decrepify (-50% Physical Resistance, -50% Physical damage and reduced Run/Walk Speed). |
Revision as of 08:53, 30 June 2022
The follow changes to bosses have been made in Path of Diablo.
Contents
Andariel
- The quest drop bug that exists in LoD has been fixed.
Diablo Clone
- Description: The Diablo Clone fight is a special encounter added in Kyanite #11. It is meant to be a very difficult challenge for endgame players. If you can beat him you will be rewarded with the Annihilus unique small charm.
- Requirements: Diablo Clone can't be spawned by selling Stone of Jordan rings to the vendor (unlike in regular battle.net). Diablo Clone's realm can be entered using the Horadric Cube. (NOTE: once entered, you can't leave and return).
- Cube Recipe: To enter Diablo Clone's realm you must collect the organs: brain and eye from Ubers Izual, Duriel and Lilith(Diablo's horn), a Soulstone that drops from Diablo in Uber Tristram and a Key of Chaos that drops in maps. Place these in the cube to enter "The Infernal Trial".
- General Mechanics:
- Diablo Clone spawns from a hooded man ("The Dark Wanderer") standing in the middle of the map. When ready, move towards him to start the fight.
- In the first phase, Diablo Clone is immune to all damage and curses and spawns a large number of minions alongside him to fight you called "Reanimated Warriors" and "Undead Commanders".
- Reanimated Warriors are monster type 'Reanimated Horde' but are modified with high physical damage and crushing blow chance and their charge attack has been removed. They are immune to curses and are highly resistant to all types of damage.
- "Undead Commanders" are mini bosses classified as 'Prime Evils' for the purpose of gameplay. They are ranged undead creatures that have high resistances, Holy Freeze aura, and attack with a magic damage Guided Arrow. You must defeat all five Undead Commanders to progress into phase 2 of the Diablo Clone fight, where Diablo loses his immunities and becomes vulnerable to damage.
- During phase 1, Diablo is still able to attack and damage you constantly. Again, you can't damage him until you defeat his Undead Commanders. Diablo has a special red aura that reduces all the player's, minion's, and mercenary's maximum resistances by 5%.
- Undead Commanders shoot arrows doing 295-316 damage, of which 60% is converted to magic damage and 40% to physical. They can be blocked. The physical damage of the arrow can be reduced by Damage Reduced by % (Shaftstop, Stormshield) and Damage Reduced by x (Gladiator's Bane, Gerke's Sanctuary, Perfect Skulls in shield). The magic damage of the arrow can be absorbed by Magic Absorb (Oath, Crescent Moon, Spirit runewords), Magic Damage Reduced by x (Skin of the Vipermagi, String of Ears, Vampire Gaze, Mal rune etc.) and Magic Resist % (Crafted Safety Shield).
- Increased hp and a part of his ‘Fire/Cold/Lightning Resistances’ have been replaced by ‘Fire/Cold/Lightning Absorb +%’.
- Occasionally casts Decrepify (-50% Physical Resistance, -50% Physical damage and reduced Run/Walk Speed).
Damage types:
- Diablo Clone fire (armageddon) and magic (hose)
- Reanimated Horde physical
- Undead Commanders physical+magic
Uber Mephisto
- Drain effectiveness changed from 0% to 10% (it is possible to leech now from Mephisto without using the Life Tap curse)
Uber Baal
- Uses 'Lower Max Resist' curse which does -5% to player’s max resists
- Uses Frozen Armor instead of Chilling Armor
Uber Diablo
- Lightning hose attack is now much more dangerous (damage increased, can hit melee characters, 33% phys damage and 67% lightning damage)
Uber Izual
- Has ascended and earned the modifier ‘Prime Evil’ (this basically makes him like the act bosses and other ubers who have special resistances and damage reductions)
Super Uniques
- Act 3 Council Members no longer spawn with Fire Enchanted (fixes bug in Vanilla D2 that causes these monsters to deal insane damage in Nightmare)
- The Ancients will always spawn with fixed modifiers: Korlic has increased physical damage, Talic is extra fast and Madawc has multiple projectiles. Talic now uses a lower level Whirlwind.
Additional Notes
- Uber Tristram has been reduced in size and several obstacles have been removed