User:Magescape: Difference between revisions
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* Manald heal | * Manald heal | ||
* Ravenfrost (or carrion wind if you can't afford a raven yet) | * Ravenfrost (or carrion wind if you can't afford a raven yet) | ||
* Dracul's grasp (Mega safe HC option, more leach than phoenix, shines against blood lords) / ghoulhide / soul drainer / LoH. | * Dracul's grasp (Mega safe HC option, more leach than phoenix, shines against blood lords) / ghoulhide / soul drainer / LoH / 20ias knockback mana leach gloves, potentially hitpower crafted. | ||
* Barb combat skillers, plain | * Barb combat skillers, plain | ||
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* Highlords w/ +1 skill | * Highlords w/ +1 skill | ||
* Gore riders with allres | * Gore riders with allres | ||
* Razortail (max light res) | * Razortail (pierce or max light res) | ||
* Stormshield (4ist) | * Stormshield (4ist) | ||
* 5-6 mana leach w/ 40+ mana (6pdr) Larger mana pool helps a ton. | * 5-6 mana leach w/ 40+ mana (6pdr) Larger mana pool helps a ton. | ||
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Merc: eth plague legend sword a5 merc with any good helm/armor. Might and shedding curses makes a massive difference to your safety and DPS (decrep is very annoying). Last season I used a plague a2 defiance merc, which while still good, is overdoing it. | Merc: eth plague legend sword a5 merc with any good helm/armor. Might and shedding curses makes a massive difference to your safety and DPS (decrep is very annoying). Last season I used a plague a2 defiance merc, which while still good, is overdoing it. | ||
Playstyle: You'll have 100% deadly strike, do 300-700 phys (600-1400 after DS, ~2.5k magic damage, and 2.4k-2.9k+ life. If you hit 10 targets with one throw with 100% pierce, you're dealing 35,000 | Playstyle: You'll have 100% deadly strike, do 300-700 phys (600-1400 after DS, ~2.5k magic damage, and 2.4k-2.9k+ life. If you hit 10 targets with one throw with 100% pierce, you're dealing ~35,000 mixed damage to every enemy close enough to get hit by a bolt. This allows you to kill trash mobs even in full games. Hitting more enemies per throw means more DPS, which is why you want to walk right up in front of the enemy before attacking. '''Sounds dangerous right?''' | ||
Carrion wind + dracs | Carrion wind + dracs make you into an unstoppable tank. Every enemy will be stunned for seconds by your twister procs, allowing you to run past blood lords and hell whips. You can occasionally turn around and throw back once or twice to clean them up. Your life tap procs mean you're leaching an insane amount and your health globe will rarely not be full. Everything is stunned so you aren't taking hits anyway. Also you'll have max block at this point. | ||
== Map times == | == Map times == | ||
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* Drac's makes a massive difference to your safety. You'll need 35 ias off weapon with warshrikes, so you'll need a 15ias jewel somewhere and highlords or cat's eye (worst case). | * Drac's makes a massive difference to your safety. You'll need 35 ias off weapon with warshrikes, so you'll need a 15ias jewel somewhere and highlords or cat's eye (worst case). | ||
* Freeing the ravenfrost ring | * Freeing the ravenfrost ring slot by putting a cham in your arreats makes a massive difference, because you'll be able to use carrion wind along with your mana leach ring. | ||
* Merc only dies once every few solo maps, life tap and carrion wind keep him alive | * Merc only dies once every few solo maps, life tap and carrion wind keep him alive | ||
* Grim ward is great for blood lords, everything | * Grim ward is great for blood lords, everything rips apart like paper, and team synergy. If you want you can cast it once before you throw, but it's not usually needed when soloing. If you're with a bowazon they might appreciate it. | ||
* Team synergy swap: atma's amulet with laying of hands. This lets you amp damage the whole screen to help your bowazon. | * Team synergy swap: atma's amulet with laying of hands. This lets you amp damage the whole screen to help your bowazon. | ||
* Get strong enemies against a wall so your ethrow bounces back and does more damage. | * Get strong enemies against a wall so your ethrow bounces back and does more damage. | ||
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* Throw mastery is a trap. It only adds 1 pierce per level and adds very little damage. | * Throw mastery is a trap. It only adds 1 pierce per level and adds very little damage. | ||
* Phoenix is fine if you want to use it, but the 30% DR from Stormshield is a life saver, and redemption maps are a bit of a nerf. It is nice vs ghosts that drain your mana, although overall I think it's way too expensive for the value (also you can't hit max block easily). | * Phoenix is fine if you want to use it, but the 30% DR from Stormshield is a life saver, and redemption maps are a bit of a nerf. It is nice vs ghosts that drain your mana, although overall I think it's way too expensive for the value (also you can't hit max block easily). | ||
* Enigma is nice too, 100 mf, tons of strength, life on kill, 45 frw, teleport. Hard to turn it down if you have it, although I personally didn't care to pay for it. | * Enigma is nice too, 100 mf, tons of strength, life on kill, 45 frw, teleport. Hard to turn it down if you have it, although I personally didn't care to pay for it. teleporting into the middle of packs can be fun and fast. | ||
This build has been a lot of fun for me this season because I love finding tons of good items. Thanks for making ethrow Greendude! Maybe we'll get an ethrow helmet staffmod someday :) | This build has been a lot of fun for me this season because I love finding tons of good items. Thanks for making ethrow Greendude! Maybe we'll get an ethrow helmet staffmod someday :) |