Difference between revisions of "Defensive Auras"
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== Salvation == | == Salvation == | ||
− | *'''Now Increases Party's Elemental Damage by %, 25% at level 20 (Season12) (This allows a good Vengeance Build actually, | + | *'''Now Increases Party's Elemental Damage by %, 25% at level 20 (Season12) (This allows a good Vengeance Build actually, also because of Conviction "Nerf" and better Synergies to Vengeance 2->5 by Salvation) |
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== Patch Notes == | == Patch Notes == |
Revision as of 19:39, 28 November 2017
Resist Fire
- Maximum Resist Fire 0.5% per level rounded down (1% per level in vanilla)
- Passive Maximum Resist Fire 0.25% per level rounded down (0.5% per level in vanilla)
Resist Cold
- Maximum Resist Cold 0.5% per level rounded down (1% per level in vanilla)
- Passive Maximum Resist Cold 0.25% per level rounded down (0.5% per level in vanilla)
Resist Lightning
- Maximum Resist Lightning 0.5% per level rounded down (1% per level in vanilla)
- Passive Maximum Resist Lightning 0.25% per level rounded down (0.5% per level in vanilla)
Meditation
- Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second
- Mediation 80% at level 1 (300% on vanilla) 8% per level (25% per level in vanilla)
Salvation
- Now Increases Party's Elemental Damage by %, 25% at level 20 (Season12) (This allows a good Vengeance Build actually, also because of Conviction "Nerf" and better Synergies to Vengeance 2->5 by Salvation)
Patch Notes
- Most other Defensive Auras have been buffed
- Aura changes also affect mercenaries