Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Fire Blast
- Description: Throw a fire bomb to blast your enemies to bits.
Radius: 3.3 yards
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slvl
|
1
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2
|
3
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4
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5
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6
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7
|
8
|
9
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10
|
11
|
12
|
13
|
14
|
15
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16
|
17
|
18
|
19
|
20
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Fire Damage: |
2-3 |
4-6 |
6-9 |
7-11 |
9-14 |
10-16 |
12-19 |
13-21 |
17-27 |
21-32 |
25-38 |
29-43 |
33-49 |
37-54 |
41-60 |
45-65 |
55-77 |
65-89 |
75-101 |
88-113
|
Mana Cost: |
3 |
3.1 |
3.2 |
3.3 |
3.5 |
3.6 |
3.7 |
3.8 |
4 |
4.1 |
4.2 |
4.3 |
4.5 |
4.6 |
4.7 |
4.8 |
5 |
5.1 |
5.2 |
5.3
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- Shock Web: +10% Fire damage per level
- Charged Bolt Sentry: +10% Fire damage per level
- Wake of Fire: +10% Fire damage per level
- Lightning Sentry: +10% Fire damage per level
- Wake of Inferno: +10% Fire damage per level
- Death Sentry: +10% Fire damage per level
- Compared to Vanilla D2, synergies slightly increased (Bedrock #1-hidden).
Shock Web
- Description: Throw a web of lightning to shock your enemies.
- Prerequisites: Fire Blast
Duration: 3.6 seconds
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slvl
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1
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2
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3
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4
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5
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6
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7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
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16
|
17
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18
|
19
|
20
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Number of Spikes: |
6 |
6 |
6 |
7 |
7 |
7 |
7 |
8 |
8 |
8 |
8 |
9 |
9 |
9 |
9 |
10 |
10 |
10 |
10 |
11
|
Lightning Damage: |
1-10 |
1-13 |
1-16 |
1-19 |
1-22 |
1-25 |
1-28 |
1-31 |
1-37 |
1-43 |
1-49 |
1-55 |
1-61 |
1-67 |
1-73 |
1-79 |
1-89 |
1-99 |
1-109 |
1-119
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Mana Cost: 6
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- Fire Blast: +1 Missile per 3 levels
- Charged Bolt Sentry: +20% Lightning damage per level
- Lightning Sentry: +20% Lightning damage per level
- Death Sentry: +20% Lightning damage per level
- Compared to Vanilla D2, damage synergies greatly increased (Bedrock #1-hidden).
Blade Throw
- Description: Set a spinning blade to patrol between you and target point.
Deals 50% of weapon damage
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Duration: 1 second
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slvl
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1
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2
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3
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4
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5
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6
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7
|
8
|
9
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10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
6-10 |
9-13 |
12-16 |
15-19 |
18-22 |
21-25 |
24-28 |
27-31 |
31-35 |
35-39 |
39-43 |
43-47 |
47-51 |
51-55 |
55-59 |
59-63 |
64-68 |
69-73 |
74-78 |
79-83
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slvl
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Damage: |
84-88 |
89-93 |
94-98 |
99-103 |
104-108 |
109-113 |
114-118 |
119-123 |
124-128 |
129-133 |
134-138 |
139-143 |
144-148 |
149-153 |
154-158 |
159-163 |
164-168 |
169-173 |
174-178 |
179-183
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slvl
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
51
|
52
|
53
|
54
|
55
|
|
|
|
|
|
Damage: |
184-188 |
189-193 |
194-198 |
199-203 |
204-208 |
209-213 |
214-218 |
219-223 |
224-228 |
229-233 |
234-238 |
239-243 |
244-248 |
249-253 |
254-258
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Mana Cost: 7
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- Blade Shield: +16% Damage per level
- Blade Fury: +16% Damage per level
- Synergies decreased from +20% to +16% Damage per level (Titanium #13).
- Renamed to Blade Throw (Limestone #5).
- Compared to Vanilla D2, synergies from Blade Shield and Blade Fury added (Bedrock #1-hidden).
Charged Bolt Sentry
- Description: A trap that emits charged bolts at enemies that pass near.
- Prerequisites: Fire Blast, Shock Web
Shoots 5 times
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Releases 5 charged bolts
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slvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
|
17
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18
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19
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20
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Lightning Damage: |
0-9 |
0-15 |
0-20 |
0-25 |
0-31 |
0-36 |
0-42 |
0-47 |
0-54 |
0-61 |
0-69 |
0-76 |
0-83 |
0-90 |
0-97 |
0-105 |
0-115 |
0-126 |
0-137 |
0-148
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Mana Cost: 13
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- Shock Web: +1 Bolt per 3 levels
- Lightning Sentry: +1 Shot per 4 levels
- Fire Blast: +20% Lightning damage per level
- Lightning Sentry: +20% Lightning damage per level
- Death Sentry: +20% Lightning damage per level
- Compared to Vanilla D2, damage scaling moderately increased and damage synergies greatly increased (Bedrock #1-hidden).
Wake of Fire
- Description: A trap that emits waves of fire.
- Prerequisites: Fire Blast
Shoots 5 times
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slvl
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1
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2
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3
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4
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5
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6
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7
|
8
|
9
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10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
7-14 |
9-18 |
12-21 |
14-25 |
17-29 |
19-32 |
21-36 |
24-40 |
30-47 |
36-54 |
42-62 |
48-69 |
54-76 |
61-84 |
67-91 |
73-98 |
87-114 |
102-130 |
117-146 |
131-162
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Mana Cost: 13
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- Fire Blast: +20% Fire damage per level
- Wake of Inferno: +20% Fire damage per level
- Synergies decreased from 22% to 20% Fire damage per level (Jade #16).
- Compared to Vanilla D2, damage scaling greatly increased and damage synergies greatly increased (Bedrock #1-hidden).
Blade Fury
- Description: Throw spinning blades to slice up your enemies.
- Prerequisites: Fire Blast, Blade Throw, Wake of Fire
Deals 87% of weapon damage. Always pierces.
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slvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Damage: |
8-10 |
11-13 |
14-16 |
17-19 |
20-22 |
23-25 |
26-28 |
29-31 |
34-36 |
39-41 |
44-46 |
49-51 |
54-56 |
59-61 |
64-66 |
69-71 |
77-79 |
85-87 |
93-95 |
101-103
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Mana Cost: |
2 |
2.1 |
2.2 |
2.3 |
2.5 |
2.6 |
2.7 |
2.8 |
3 |
3.1 |
3.2 |
3.3 |
3.5 |
3.6 |
3.7 |
3.8 |
4 |
4.1 |
4.2 |
4.3
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Minimum mana required to cast: 3
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- Interval between blade shots increased by 0.04 seconds and now always pierces (Titanium #13).
- Now affected by piercing attack and hit box increased slightly (Kyanite #11).
- Compared to Vanilla D2, base weapon damage and mana cost increased slightly (Bedrock #1-hidden).
Lightning Sentry
- Description: A trap that shoots lightning to scorch passing enemies.
- Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Shoots 10 times
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slvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
|
11
|
12
|
13
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14
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15
|
16
|
17
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18
|
19
|
20
|
Lightning Damage: |
1-28 |
1-42 |
1-56 |
1-71 |
1-85 |
1-99 |
1-113 |
1-127 |
1-150 |
1-173 |
1-195 |
1-218 |
1-241 |
1-264 |
1-286 |
1-309 |
1-349 |
1-389 |
1-428 |
1-468
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Mana Cost: 20
|
- Shock Web: +21% Lightning damage per level
- Charged Bolt Sentry: +21% Lightning damage per level
- Death Sentry: +21% Lightning damage per level
- Synergies increased from +20% to +21% Lightning damage per level (Edenite #12).
- Compared to Vanilla D2, damage moderately increased and synergies greatly increased (Bedrock #1-hidden).
Wake of Inferno
- Description: Trap that sprays fire at passing enemies.
- Prerequisites: Fire Blast, Wake of Fire
Shoots 10 times
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slvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Fire Damage: |
27-67 |
50-93 |
73-119 |
96-144 |
119-170 |
142-196 |
165-222 |
188-247 |
216-278 |
245-310 |
273-341 |
301-372 |
330-403 |
358-434 |
387-465 |
415-496 |
450-534 |
486-572 |
521-610 |
556-648
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Mana Cost: 20
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- Wake of Fire: +0.5 Yards per level
- Fire Blast: +13% Fire damage per level
- Death Sentry: +13% Fire damage per level
- Wake of Fire: +20% Fire damage per level
- Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level (Jade #16).
- Skill reworked as follows: now fires in a cone formation rather than a straight line (Graphite #15).
- Compared to Vanilla D2, damage scaling greatly increased and damage synergy from Wake of Fire greatly increased (Bedrock #1-hidden).
Death Sentry
- Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
- Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Corpse Explosion Damage: 21-29% total corpse life
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Shoots 5 times
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slvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
|
20
|
Radius (y): |
3.3 |
3.6 |
4 |
4.3 |
4.6 |
5 |
5.3 |
5.6 |
6 |
6.3 |
6.6 |
7 |
7.3 |
7.6 |
8 |
8.3 |
8.6 |
9 |
9.3 |
9.6
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Lightning Damage: |
1-57 |
1-66 |
1-75 |
1-85 |
1-94 |
1-103 |
1-112 |
1-121 |
1-138 |
1-154 |
1-170 |
1-186 |
1-202 |
1-218 |
1-234 |
1-250 |
1-278 |
1-305 |
1-333 |
1-361
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Mana Cost: 20
|
- Fire Blast: +1 Shot per 3 levels
- Lightning Sentry: +15% Lightning damage per level
- Corpse explosion damage greatly reduced (Tanzanite #10).
- Compared to Vanilla D2, corpse explosion damage moderately reduced, lightning damage and Lightning Sentry synergy slightly increased (Bedrock #1-hidden).
Blade Shield
- Description: Spinning blades slice enemies who stray too close.
- Prerequisites: Fire Blast, Blade Throw, Wake of Fire, Blade Fury
Deals 50% of weapon damage as area of effect
|
Adds 1 blade per 10 levels
|
Duration: 30 seconds, +4 seconds per level
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slvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
|
12
|
13
|
14
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15
|
16
|
17
|
18
|
19
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20
|
Damage: |
6-10 |
8-13 |
10-16 |
12-19 |
14-22 |
16-25 |
18-28 |
20-31 |
23-35 |
26-39 |
29-43 |
32-47 |
35-51 |
38-55 |
41-59 |
44-63 |
48-68 |
52-73 |
56-78 |
60-83
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Mana Cost: |
25 |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41 |
43 |
45 |
47 |
49 |
51 |
53 |
55 |
57 |
59 |
61 |
63
|
slvl
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Damage: |
64-88 |
68-93 |
73-99 |
78-105 |
83-111 |
88-117 |
93-123 |
98-129 |
104-136 |
110-143 |
116-150 |
122-157 |
128-164 |
134-171 |
140-178 |
146-185 |
152-192 |
158-199 |
164-206 |
170-213
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Mana Cost: |
65 |
67 |
69 |
71 |
73 |
75 |
77 |
79 |
81 |
83 |
85 |
87 |
89 |
91 |
93 |
95 |
97 |
99 |
101 |
1063
|
slvl
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
51
|
52
|
53
|
54
|
55
|
|
|
|
|
|
Damage: |
176-220 |
182-227 |
188-234 |
194-241 |
200-248 |
206-255 |
212-262 |
218-269 |
224-276 |
230-283 |
236-290 |
242-297 |
248-304 |
254-311 |
260-318 |
|
|
|
|
|
|
Mana Cost: |
105 |
107 |
109 |
111 |
113 |
115 |
117 |
119 |
121 |
123 |
125 |
127 |
129 |
131 |
133 |
|
|
|
|
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- Blade Throw: +5% Damage per level
- Blade Fury: +5% Damage per level
- Duration reduced from 240 to 30 seconds and duration scaling reduced from +10 to +4 seconds per level (Edenite #12).
- Now starts with 1 blade and adds an additional blade every 10 levels (Kyanite #11).
- Skill reworked as follows: fires auto-targeting projectiles that explode on impact(Tanzanite #10). Compared to vanilla D2 Blade Shield skill damage is now affected by:
- - any off-weapon %ED (e.g. fortitude, %ED modifiers against undead/demons, stat modifiers like strength and dexterity)
- - CS and DS
- - Freeze Target and Blind, as well as all CoC/CoS effects
- - an AR check (calculated with some added calculations specific to blade skills - basically leads to high chance to hit)
- - weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
- - Blade Skills are always considered a main-hand attack
- - blades are shot about every 0.75 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack)
- - sources of flat damage from items is added to the weapon damage calculation step which is affected by the 50% less damage multiplier
- - wont make your weapon lose durability
- Compared to Vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).