Mercenaries
From Path of Diablo Wiki
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked).
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- The same aura is used across Normal/Nightmare/Hell:
- Offensive uses Blessed Aim(Capped at level 18)
- Defensive uses Defiance(Capped at level 18)
- Combat uses Prayer(Capped at level 18)
Act 3 Iron Wolf
- Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
- Have Defensive Auras:
- Offensive uses Meditation(Capped at level 18)
- Defensive uses Cleansing(Capped at level 18)
- Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).(Capped at level 18)
- Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
- Can't block even when wielding a shield.
- Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
Act 5 Barbarian Mercenaries