Difference between revisions of "Mercenaries"
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*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells). | *Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells). | ||
*Can't block even when wielding a shield. | *Can't block even when wielding a shield. | ||
+ | *Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25. | ||
'''Act 5 Barbarian Mercenaries''' | '''Act 5 Barbarian Mercenaries''' | ||
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked). | *Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked). | ||
*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)''' | *Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)''' |
Revision as of 20:11, 20 March 2024
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked).
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- The same aura is used across Normal/Nightmare/Hell:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
- Have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).
- Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
- Can't block even when wielding a shield.
- Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
Act 5 Barbarian Mercenaries