Difference between revisions of "Mercenaries"
From Path of Diablo Wiki
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'''Act 2 Desert''' | '''Act 2 Desert''' | ||
− | *All 3 difficulties (Normal/Nightmare/Hell) | + | *All 3 difficulties (Normal/Nightmare/Hell) have the same auras: |
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]''' | :*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]''' | ||
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]''' | :*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]''' |
Revision as of 14:12, 17 March 2023
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked).
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) have the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
- Have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).
- Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
- Can't block even when wielding a shield.
Act 5 Barbarian Mercenaries