Difference between revisions of "Mercenaries"
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'''Act 5 Barbarian Mercenaries''' | '''Act 5 Barbarian Mercenaries''' | ||
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked). | *Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked). | ||
− | *Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. | + | *Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. (Capped at level 17) |
Revision as of 20:21, 31 January 2021
The following changes have been made to mercenaries in Path of Diablo.
Unless otherwise noted, Mercenary auras max out at level 18.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Now attacks with Fire Arrow (has been reworked).
- Now has Inner Sight (has been reworked).
- Can now equip crossbows. (bugged in current patch)
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
- Now have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version)
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
- Still cannot block despite use of shields (cannot be fixed)
Act 5 Barbarian Mercenaries