Difference between revisions of "Mercenaries"
From Path of Diablo Wiki
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'''Act 1 Rogue''' | '''Act 1 Rogue''' | ||
− | *Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow] (has been reworked). | + | *Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked). |
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked). | *Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked). | ||
*Can now equip crossbows. | *Can now equip crossbows. |
Revision as of 05:13, 14 February 2019
The following changes have been made to mercenaries in Path of Diablo.
General
- Enflame (renamed from Enchant) can no longer be cast on mercenaries
- All mercenaries now have auras that scale as follows:
Aura Progression Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75 Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
By Act
Act 1 Rogue
- Now attacks with Fire Arrow (has been reworked).
- Now has Inner Sight (has been reworked).
- Can now equip crossbows.
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
- Now have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version)
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
Act 5 Barbarian Mercenaries