Difference between revisions of "Traps"

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'''Skill Tree Changes:''' Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
 +
== Fire Blast ==
 +
{{Skilldesc|[[File:Fire_Blast.png]]|Throw a fire bomb to blast your enemies to bits. |1|None}}
  
__FORCETOC__
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
== [[Blade Throw]] ==
+
|-
Also known as [https://www.theamazonbasin.com/wiki/index.php/Blade_Sentinel Blade Sentinel] in Vanilla. Damage improved, Cooldown removed, Synergies added.
+
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:right;"
 +
| Radius || 3.3 Yards
 +
|}
  
'''Description:''' Set a spinning blade to patrol between you and the target point.
+
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
|  [[Traps#Shock_Web|'''Shock Web''']]
 +
| +10% Fire damage per hardpoint
 +
|-
 +
|  [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]
 +
| +10% Fire damage per hardpoint
 +
|-
 +
|  [[Traps#Wake_of_Fire|'''Wake of Fire''']]
 +
| +10% Fire damage per hardpoint
 +
|-
 +
|  [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
 +
| +10% Fire damage per hardpoint
 +
|-
 +
|  [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]
 +
| +10% Fire damage per hardpoint
 +
|-
 +
|  [[Traps#Death_Sentry|'''Death Sentry''']]
 +
| +10% Fire damage per hardpoint
 +
|}
 +
|}
  
*'''Required Level:''' 6
+
{{SklTblStart|FireBlast}}
 +
{{SklTbl1-20|Fire Damage |3-4 | 4-6 | 6-9 | 7-11 | 9-14 | 10-16 | 12-19 | 13-21 | 17-27 | 21-32 | 25-38 | 29-43 | 33-49 | 37-54 | 41-60 | 45-65 | 55-77 | 65-89 | 75-101 | 85-113}}
 +
{{SklTbl1-20| Mana Cost | 3 | 3.1 | 3.2 | 3.3 | 3.5 | 3.6 | 3.7 | 3.8 | 4 | 4.1 | 4.2 | 4.3 | 4.5 | 4.6 | 4.7 | 4.8 | 5 | 5.1 | 5.2 | 5.3}}
 +
{{SklTbl21-40Start|FireBlast}}
 +
{{SklTbl21-40|Fire Damage |95-125 | 105-137 | 124-159 | 143-181 | 162-203 | 181-225 | 200-247 | 219-269 | 248-302 | 277-335 | 306-368 | 335-401 | 364-434 | 393-467 | 422-500 | 451-533 | 480-566 | 509-599 | 538-632 | 567-665 | 596-698}}
 +
{{SklTbl21-40| Mana Cost | 5.5 | 5.6 | 5.7 | 5.8 | 6 | 6.1 | 6.2 | 6.3 | 6.5 | 6.6 | 6.7 | 6.8 | 7 | 7.1 | 7.2 | 7.3 | 7.5 | 7.6 | 7.7 | 7.8 | 8 | 8.1 | 8.2 | 8.3 | 8.5 | 8.6 | 8.7 | 8.8 | 9 | 9.1 | 9.2 | 9.3 | 9.5 | 9.6 | 9.7 | 9.8 | 10 | 10.1 | 10.2 | 10.3}}
 +
{{SklTblEnd|FireBlast}}
  
*'''Prerequisites:''' None
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||
 +
* Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
 +
* Fire Blast fire damage synergies increased from 10% to 12%.
  
*'''Synergies:''' Blade Shield: 20% Damage per Level, Blade Fury: 20% Damage per Level
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)
  
*'''Mana Cost:''' 7
+
|}
 +
|}
  
*'''Duration:''' 1 second
+
== Shock Web ==
 
+
{{Skilldesc|[[File:Shock_Web.png]]|Throw a web of lightning to shock your enemies.|6|[[Traps#Fire_Blast|Fire Blast]] }}
*'''Damage:''' Deals 50% of weapon damage. Plus an absolute amount, see table. The increasement is progressive.
 
 
 
*'''Attack Rating:''' Blade skills use your Standard Attack: Attack Rating. Check that to see how well you hit.
 
 
 
{| class="wikitable"
 
|'''Level'''
 
|'''Damage'''
 
  
 
|-
 
|-
|1
+
|
|6-10
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Duration|| 3.6 Seconds
 +
|- style="text-align:left;"
 +
| Mana cost || 6
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|2
+
|   [[Traps#Fire_Blast|'''Fire Blast''']]
|9-13
+
| +1 Missile per 3 levels
 
|-
 
|-
|3
+
| [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]
|12-16
+
| +20% Lightning damage per hardpoint
 
|-
 
|-
|4
+
| [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
|15-19
+
| +20% Lightning damage per hardpoint
 
|-
 
|-
|5
+
|   [[Traps#Death_Sentry|'''Death Sentry''']]
|18-22
+
|  +20% Lightning damage per hardpoint
 +
|}
 +
|}
 +
 
 +
{{SklTblStart|ShockWeb}}
 +
{{SklTbl1-20|Number of Spikes |6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11}}
 +
{{SklTbl1-20| Lightning Damage |1-10 | 1-13 | 1-16 | 1-19 | 1-22 | 1-25 | 1-28 | 1-31 | 1-37 | 1-43 | 1-49 | 1-55 | 1-61 | 1-67 | 1-73 | 1-79 | 1-89 | 1-99 | 1-109 | 1-119 | 1-129}}
 +
{{SklTbl21-40Start|ShockWeb}}
 +
{{SklTbl21-40|Number of Spikes |11 | 11 | 11 | 11 | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | 15}}
 +
{{SklTbl21-40| Lightning Damage | 1-139 | 1-154 | 1-169 | 1-184 | 1-199 | 1-214 | 1-229 | 1-250 | 1-271 | 1-292 | 1-313 | 1-334 | 1-355 | 1-376 | 1-397 | 1-418 | 1-439 | 1-460 | 1-481 | 1-502 | 1-523}}
 +
{{SklTblEnd|ShockWeb}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|6
+
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
|21-25
+
* Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)
 +
 
 +
|}
 +
 
 +
== Blade Throw ==
 +
{{Skilldesc|[[File:Blade_Throw.png]]|Set a spinning blade to patrol between you and target point. |6|None }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|7
+
| style="vertical-align:top;" |
|24-28
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Duration|| 1 Second
 +
|- style="text-align:left;"
 +
| Mana cost || 7
 +
|-  
 +
! style="text-align:left;" colspan="2" | Deals 50% of weapon damage
 +
|}
 +
 
 +
| style="width:20px" |
 +
|
 +
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|8
+
|   [[Traps#Blade_Fury|'''Blade Fury''']]
|27-31
+
| +16% Damage per hardpoint
 
|-
 
|-
|9
+
|  [[Traps#Blade_Shield|'''Blade Shield''']]
|31-35
+
|  +16% Damage per hardpoint
 +
|}
 +
|}
 +
 
 +
{{SklTblStart|BladeThrow}}
 +
{{SklTbl1-20|Damage |6-10 | 9-13 | 12-16 | 15-19 | 18-22 | 21-25 | 24-28 | 27-31 | 31-35 | 35-39 | 39-43 | 43-47 | 47-51 | 51-55 | 55-59 | 59-63 | 64-68 | 69-73 | 74-78 | 79-83}}
 +
{{SklTbl1-20| Attack Rating |5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100}}
 +
{{SklTbl21-40Start|BladeThrow}}
 +
{{SklTbl21-40|Damage |84-88 | 89-93 | 94-98 | 99-103 | 104-108 | 109-113 | 114-118 | 119-123 | 124-128 | 129-133 | 134-138 | 139-143 | 144-148 | 149-153 | 154-158 | 159-163 | 164-168 | 169-173 | 174-178 | 179-183}}
 +
{{SklTbl21-40| Attack Rating | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200}}
 +
{{SklTblEnd|BladeThrow}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|10
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
|35-39
+
* Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
 +
 
 
|-
 
|-
|11
+
| Older Versions
|39-43
+
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
|12
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
|43-47
+
* Blade Throw’s damage synergies have been reduced from 20% to 16%.
 +
 
 
|-
 
|-
|13
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] ||style="border-bottom: 1px solid #a2a9b1;"|
|47-51
+
* Blade Sentinel has been replaced with Blade Throw.
 +
 
 
|-
 
|-
|14
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|51-55
+
* Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)
 +
 
 +
|}
 +
|}
 +
 
 +
== Charged Bolt Sentry ==
 +
{{Skilldesc|[[File:Charged_Bolt_Sentry.png]]|A trap that emits charged bolts at enemies that pass near.|12| [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|15
+
| style="vertical-align:top;" |
|55-59
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana cost ||13
 +
|-  
 +
| style="text-align:left;" colspan="2" | Shoots 5 times
 +
|-
 +
| style="text-align:left;" colspan="2" | Releases 5 charged bolts 
 +
|}
 +
 
 +
| style="width:20px" |
 +
|
 +
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|16
+
|   [[Traps#Shock_Web|'''Shock Web''']]
|59-63
+
| +1 Bolt per 3 levels
 
|-
 
|-
|17
+
|   [[Traps#Lightning_Sentry|'''Lightning Sentry''']] 
|64-68
+
| +1 Shot per 4 levels
 
|-
 
|-
|18
+
|   [[Traps#Wake_of_Fire|'''Wake of Fire''']] 
|69-73
+
| +20% Lightning damage per hardpoint
 
|-
 
|-
|19
+
|   [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
|74-78
+
| +20% Lightning damage per hardpoint
 
|-
 
|-
|20
+
|   [[Traps#Death_Sentry|'''Death Sentry''']]
|79-83
+
|  +20% Lightning damage per hardpoint 
 +
|}
 
|}
 
|}
  
*'''Patch Changes:'''
+
{{SklTblStart|ChargedBoltSentry}}
Fixed a bug with Blade Throw dealing 50% less damage when holding a two handed weapon. Patch#6
+
{{SklTbl1-20|Lightning Damage|1-8 | 1-13 | 1-17 | 1-22 | 1-26 | 1-31 | 1-35 | 1-39.5 | 1-45.5 | 1-51.5 | 1-57.5 | 1-63.5 | 1-69.5 | 1-75.5 | 1-81.5 | 1-87.5 | 1-96.5 | 1-105.5 | 1-114.5 | 1-123.5}}
Fixed a bug with one of Blade Throw’s synergies not increasing damage properly. Patch#6
+
{{SklTbl21-40Start|ChargedBoltSentry}}
 +
{{SklTbl21-40|Lightning Damage|1-132.5|1-141.5|1-153.5|1-165.5|1-177.5|1-189.5|1-201.5|1-213.5|1-228.5|1-243.5|1-258.5|1-273.5|1-288.5|1-303.5|1-318.5|1-333.5|1-348.5|1-363.5|1-378.5|1-393.5}}
 +
{{SklTblEnd|ChargedBoltSentry}}
  
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)
  
__FORCETOC__
+
|}
  
== [[Blade Fury]] ==
+
== Wake of Fire ==
[https://www.theamazonbasin.com/wiki/index.php/Blade_Fury Vanilla Mechanics]
+
{{Skilldesc|[[File:Wake_of_Fire.png]]|A trap that emits waves of fire|12|[[Traps#Fire_Blast|Fire Blast]] }}
  
'''Description:''' Throw spinning Blades to slice up your enemies.
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:right;"
 +
| Mana cost ||13
 +
|-
 +
| style="text-align:left;" colspan="2" | Shoots 5 times
 +
|}
  
*'''Required Level:''' 18
+
| style="width:20px" |
 +
|
  
*'''Prerequisites:''' Blade Throw, Fire Blast, Wake of Fire
+
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
|    [[Traps#Fire_Blast|'''Fire Blast''']]
 +
|  +16% Fire damage per hardpoint
 +
|-
 +
|    [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]
 +
|  +16% Fire damage per hardpoint
 +
|}
 +
|}
 +
{{SklTblStart|WakeofFire}}
 +
{{SklTbl1-20|Fire Damage|6-12|8-15|10-18|12-21|14-24|16-27|18-30|20-33|25-39|30-45|35-51|40-57|45-63|50-68|55-75|60-81|72-93|83-107|96-120|108-133}}
 +
{{SklTbl21-40Start|WakeofFire}}
 +
{{SklTbl21-40|Fire Damage| 120-146|132-159|148-176|164-193|180-210|196-227|212-244|228-261|249-283|270-305|291-327|312-349|333-371|354-393|375-415|396-437|417-459|438-481|459-503|480-525}}
 +
{{SklTblEnd|WakeofFire}}
  
*'''Synergies:''' None
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Wake of Fire starting damage at level one reduced from 6-12 to 4-6
 +
* Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy)
  
*'''Minimum Mana required to cast:''' 3
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Synergies decreased from 20% to 18% Fire damage per level.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Synergies decreased from 22% to 20% Fire damage per level.
  
*'''Damage:''' Deals 87% of weapon damage regardless of 1H or 2H weapon used. Plus an absolute amount, see table. Increasement is progressive.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
 +
|}
 +
|}
  
*'''Attack Rating:''' Blade skills use your Standard Attack: Attack Rating. Check that to see how well you hit.
+
== Blade Fury ==
 +
{{Skilldesc|[[File:Blade_Fury.png]]|Throw spinning blades to slice up your enemies. |18|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Blade_Throw|Blade Throw]] ,  [[Traps#Wake_of_Fire|Wake of Fire]] }}
  
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana cost ||3
 +
|-
 +
| style="text-align:left;" colspan="2" | Deals 87% of weapon damage
 +
|-
 +
| style="text-align:left;" colspan="2" | Always pierces
 +
|}
 +
| style="width:20px" |
 +
|
 
{| class="wikitable"
 
{| class="wikitable"
|'''Level'''
+
! Synergies !! Bonus to skill
|'''Mana'''
+
|-
|'''Damage'''
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
|}
  
 +
{{SklTblStart|BladeFury}}
 +
{{SklTbl1-20| Damage |8-10|11-13|14-16|17-19|20-22|23-25|26-28|29-31|34-36|39-41|44-46|49-51|54-56|59-61|64-66|69-71|77-79|85-87|93-95|101-103}}
 +
{{SklTbl1-20| Mana Cost |2|2.1|2.2|2.3|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3}}
 +
{{SklTbl1-20| Attack Rating |10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}}
 +
{{SklTbl21-40Start|BladeFury}}
 +
{{SklTbl21-40| Damage |109-111|117-119|125-127|133-135|141-143|149-151|157-159|165-167|173-175|181-183|189-191|197-199|205-207|213-215|221-223|229-231|237-239|245-247|253-255|261-263}}
 +
{{SklTbl21-40| Mana Cost | 4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8}}
 +
{{SklTbl21-40| Attack Rating | 210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}}
 +
{{SklTblEnd|BladeFury}}
 +
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|1
+
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
|1
+
* Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
|X
+
 
 
|-
 
|-
|2
+
| Older Versions
|1.1
+
|
| "+3"
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
|3
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
|1.2
+
* Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. '''Undone due to new bug discovered.'''
|"+3"
+
 
 
|-
 
|-
|4
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|1.3
+
* Affected by piercing attack and hit box enlargened slightly.
|"+3"
+
 
 
|-
 
|-
|5
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|1.5
+
* Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)
|"+3"
+
 
 +
|}
 +
|}
 +
 
 +
== Lightning Sentry ==
 +
{{Skilldesc|[[File:Lightning_Sentry.png]]|A trap that shoots lightning to scorch passing enemies.|24|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] ,  [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|6
+
| style="vertical-align:top;" |
|1.6
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|"+3"
+
|- style="text-align:left;"
 +
| Mana cost ||20
 +
|-
 +
| style="text-align:left;" colspan="2" | Shoots 10 times
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|7
+
|     [[Traps#Shock_Web|'''Shock Web''']]
|1.7
+
| +21% Lightning damage per hardpoint
|"+3"
 
 
|-
 
|-
|8
+
|     [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]
|
+
| +21% Lightning damage per hardpoint
|"+3"
 
 
|-
 
|-
|9
+
|     [[Traps#Death_Sentry|'''Death Sentry''']]
|
+
|  +21% Lightning damage per hardpoint
|"+3"
+
|}
 +
|}
 +
 
 +
{{SklTblStart|LightningSentry}}
 +
{{SklTbl1-20|Lightning Damage|1-20|1-30|1-39|1-50|1-60|1-70|1-80|1-89|1-106|1-122|1-137|1-154|1-170|1-186|1-201|1-218|1-246|1-274|1-301|1-330}}
 +
{{SklTbl21-40Start|LightningSentry}}
 +
{{SklTbl21-40|Lightning Damage| 1-358|1-386|1-424|1-462|1-500|1-538|1-576|1-614|1-664|1-714|1-764|1-814|1-864|1-914|1-964|1-1014|1-1064|1-1114|1-1164|1-1214}}
 +
{{SklTblEnd|LightningSentry}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|10
+
| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
|
+
* Synergies increased from +20% to +21% Lightning damage per level.
|"+5"
+
 
 
|-
 
|-
|11
+
| Older Versions
 
|
 
|
|"+5"
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
|12
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|
+
* Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)
|"+5"
+
 
 +
|}
 +
|}
 +
 
 +
== Wake of Inferno ==
 +
{{Skilldesc|[[File:Wake_of_Inferno.png]]|Trap that sprays fire at passing enemies. |24|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Wake_of_Fire|Wake of Fire]]  }}
 +
 
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
|13
+
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana cost ||20
 +
|-
 +
| style="text-align:left;" colspan="2" | Shoots 10 times
 +
|}
 +
| style="width:20px" |
 
|
 
|
|"+5"
+
 
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|14
+
|       [[Traps#Wake_of_Fire|Wake of Fire]]
|
+
| +0.5 Yards per level.
|"+5"
 
 
|-
 
|-
|15
+
|     [[Traps#Fire_Blast|Fire Blast]]
|
+
| +13% Fire damage per hardpoint
|"+5"
 
 
|-
 
|-
|16
+
|       [[Traps#Wake_of_Fire|Wake of Fire]]
|
+
| +13% Fire damage per hardpoint
|"+5"
 
 
|-
 
|-
|17
+
|     [[Traps#Death_Sentry|'''Death Sentry''']]
|
+
|  +20% Fire damage per hardpoint
|"+8"
+
|}
 +
|}
 +
 
 +
{{SklTblStart|WakeofInferno}}
 +
{{SklTbl1-20|Fire Damage|21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}}
 +
{{SklTbl21-40Start|WakeofInferno}}
 +
{{SklTbl21-40|Fire Damage| 21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}}
 +
{{SklTblEnd|WakeofInferno}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|18
+
| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||
|
+
* Synergies from [[Traps#Fire_Blast|Fire Blast]]  and  [[Traps#Death_Sentry|Death Sentry]]  increased from 10% to 13% Fire damage per hardpoint.
|"+8"
+
 
 
|-
 
|-
|19
+
| Older Versions
 
|
 
|
|"+8"
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
|20
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|3.3
+
* Skill reworked as follows: now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line.
|"+8"
+
 
 
|-
 
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)
 +
 +
|}
 
|}
 
|}
  
*'''Patch Changes:'''
+
== Death Sentry ==
Blade Fury’s hitbox is a little wider. (Patch#11)
+
{{Skilldesc|[[File:Death_Sentry.png]]|Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.|30|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] ,  [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] ,  [[Traps#Lightning_Sentry|Lightning Sentry]] }}
Blade Fury is now affected by piercing attack. (Patch#11)
 
  
__FORCETOC__
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana cost ||20
 +
|- style="text-align:left;"
 +
| Corpse Explosion Damage: ||21-29% total corpse life
 +
|-
 +
| style="text-align:left;" colspan="2" | Shoots 5 times
 +
|}
 +
| style="width:20px" |
 +
|
  
== [[Blade Shield]] ==
+
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
[[File:Blade_Shield.gif|frame|Blade Shield has ranged blades now. Here 3 at Skill-level 20 to 29]]
+
! Synergies !! Bonus to skill
 +
|-
 +
|      [[Traps#Fire_Blast|'''Fire Blast''']]  
 +
|  +1 Shot per 3 levels.
 +
|-
 +
|      [[Traps#Lightning_Sentry|'''Lightning Sentry''']]  
 +
|  +15% Lightning damage per hardpoint
 +
|}
 +
|}
  
 +
{{SklTblStart|DeathSentry}}
 +
{{SklTbl1-20| Radius (y) |3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6}}
 +
{{SklTbl1-20| Lightning Damage: |1-50|1-57|1-65|1-74|1-82|1-90|1-97|1-105|1-120|1-134|1-148|1-162|1-176|1-190|1-203|1-217|1-242|1-265|1-290|1-314}}
 +
{{SklTbl21-40Start|DeathSentry}}
 +
{{SklTbl21-40| Radius (y) |10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3 | 13.6 | 14 | 14.3 | 14.6 | 15 | 15.3 | 15.6 | 16 | 16.3}}
 +
{{SklTbl21-40| Lightning Damage: |1-338 | 1-362 | 1-392 | 1-422 | 1-452 | 1-482 | 1-512 | 1-542 | 1-578 | 1-614 | 1-650 | 1-686 | 1-722 | 1-758 | 1-794 | 1-830 | 1-866 | 1-902 | 1-938 | 1-974 }}
 +
{{SklTblEnd|DeathSentry}}
  
'''Description:''' Spinning blades slice enemies who stray too close.  
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
 +
* Corpse explosion damage reduced greatly.
  
*'''Mechanics:''' These missiles can't pierce. They do proc as a ranged attack though.
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)
  
*'''Required Level:''' 30
+
|}
 +
|}
  
*'''Prerequisites:''' Blade Fury
+
== Blade Shield ==
 +
{{Skilldesc|[[File:Blade_Shield.png]]|Spinning blades slice enemies who stray too close.|30| [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Blade_Throw|Blade Throw]] ,  [[Traps#Wake_of_Fire|Wake of Fire]] ,  [[Traps#Blade_Fury|Blade Fury]] }}
 +
|-
 +
|
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-
 +
| style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect 
 +
|-
 +
| style="text-align:left;" colspan="2" | +1 blade every 13 levels (13, 26, 39, 52...) 
 +
|}
 +
| style="width:20px" |
 +
|
  
*'''Synergies:''' Blade Throw: 5% Damage per Level
+
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
|        [[Traps#Blade_Throw|'''Blade Throw''']]
 +
|  +7% Damage per hardpoint
 +
|-
 +
|      [[Traps#Blade_Fury|'''Blade Fury''']]
 +
|  +7% Damage per hardpoint
 +
|}
 +
|}
  
*'''Damage:''' Deals 50% of weapon damage. Plus an absolute amount, see table. The increasement is progressive.
+
{{SklTblStart|BladeShield}}
 +
{{SklTbl1-20| Damage |6-8 | 8-10 | 10-12 | 12-14 | 14-16 | 16-18 | 18-20 | 20-22 | 22-25 | 24-28 | 26-31 | 28-34 | 30-37 | 32-40 | 34-43 | 36-46 | 39-49 | 42-52 | 45-55 | 48-58}}
 +
{{SklTbl1-20| Mana Cost |25|27|29|31|33|35|37|39|41|43|45|47|49|51|53|55|57|59|61|63}}
 +
{{SklTbl1-20| Duration |30|34|38|42|46|50|54|58|62|66|70|74|78|82|86|90|94|98|102|106}}
  
*'''Attack Rating:''' Blade skills use your Standard Attack: Attack Rating. Check that to see how well you hit.
+
{{SklTbl21-40Start|BladeShield}}
 +
{{SklTbl21-40| Damage |51-61 | 54-64 | 57-68 | 60-72 | 63-76 | 66-80 | 69-84 | 72-88 | 76-92 | 80-96 | 84-100 | 88-104 | 92-108 | 96-112 | 100-116 | 104-120 | 108-124 | 112-128 | 116-132 | 120-136}}
 +
{{SklTbl21-40| Mana Cost |65|67|69|71|73|75|77|79|81|83|85|87|89|91|93|95|97|99|101|103}}
 +
{{SklTbl21-40| Duration |110|114|118|122|126|130|134|138|142|146|150|154|158|162|166|170|174|178|182|186}}
 +
{{SklTblEnd|BladeShield}}
  
 
{| class="wikitable"
 
{| class="wikitable"
|'''Level'''
+
!Version Name!!Patch Notes
|'''Blades'''
+
|-
|'''Duration'''
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
|'''Damage (with Full Synergies)'''
+
* Blade Shield damage scaling at all levels decreased
|'''Mana'''
+
* Blade Shield damage synergies increased from 4% to 7%
  
 
|-
 
|-
|1
+
| Older Versions
|1
+
|
|240
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|12-20
+
!
|25
+
!
 
|-
 
|-
|2
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
|1
+
* Blade Shield physical skill damage per level reduced slightly at levels 23+
|250
+
* Blade Shield damage synergies reduced from 5% to 4%
|16-26
+
* Blade Shield now gains a new blade every 13 levels (was 10)
|27
+
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Blade Shield now uses accuracy instead of always hitting
 +
 
 
|-
 
|-
|10
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
|2
+
* Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level.
|330
+
* Blade Shield’s tooltip now shows the duration.
|52-78
+
 
|43
 
 
|-
 
|-
|11
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
|2
+
* '''Skill reworked as follows''': fires auto-targeting projectiles.  Compared to vanilla D2 Blade Shield skill damage is now affected by:
|340
+
** Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity)
|58-86
+
**  Critical Strike, Deadly Strike and Crushing Blow
|45
+
**  Freeze Target and Blind, as well as all CoC/CoS effects
 +
**  Attack Rating
 +
**  Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
 +
**  Blade Skills are always considered a main-hand attack
 +
**  Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack)
 +
**  Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier
 +
**  Weapon no longer loses durability
 +
 
 
|-
 
|-
|20
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|3
+
* Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)
|430
+
 
|120-166
+
|}
|63
 
 
|}
 
|}
 
*'''Patch Changes:'''
 
The Assassin’s Blade Shield skill has been replaced by a new skill with the same name. (Patch#10)
 
Blade Shield’s tooltip now shows the duration.(Patch#11)
 
Blade Shield now starts with 1 blade at level 1. It will gain an additional blade every 10 levels. (Patch#11)
 

Latest revision as of 16:09, 28 August 2024

Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.

Fire Blast

Fire Blast.png Description: Throw a fire bomb to blast your enemies to bits.
Required Level: 1
Prerequisites: None
Radius 3.3 Yards
Synergies Bonus to skill
Shock Web +10% Fire damage per hardpoint
Charged Bolt Sentry +10% Fire damage per hardpoint
Wake of Fire +10% Fire damage per hardpoint
Lightning Sentry +10% Fire damage per hardpoint
Wake of Inferno +10% Fire damage per hardpoint
Death Sentry +10% Fire damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage : 3-4 4-6 6-9 7-11 9-14 10-16 12-19 13-21 17-27 21-32 25-38 29-43 33-49 37-54 41-60 45-65 55-77 65-89 75-101 85-113
Mana Cost : 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage : 95-125 105-137 124-159 143-181 162-203 181-225 200-247 219-269 248-302 277-335 306-368 335-401 364-434 393-467 422-500 451-533 480-566 509-599 538-632 567-665
Mana Cost : 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8
Version Name Patch Notes
#17 Tourmaline
  • Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
  • Fire Blast fire damage synergies increased from 10% to 12%.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)

Shock Web

Shock Web.png Description: Throw a web of lightning to shock your enemies.
Required Level: 6
Prerequisites: Fire Blast
Duration 3.6 Seconds
Mana cost 6
Synergies Bonus to skill
Fire Blast +1 Missile per 3 levels
Charged Bolt Sentry +20% Lightning damage per hardpoint
Lightning Sentry +20% Lightning damage per hardpoint
Death Sentry +20% Lightning damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Spikes : 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11
Lightning Damage : 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Number of Spikes : 11 11 11 11 12 12 12 12 13 13 13 13 14 14 14 14 15 15 15 15
Lightning Damage : 1-139 1-154 1-169 1-184 1-199 1-214 1-229 1-250 1-271 1-292 1-313 1-334 1-355 1-376 1-397 1-418 1-439 1-460 1-481 1-502
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)

Blade Throw

Blade Throw.png Description: Set a spinning blade to patrol between you and target point.
Required Level: 6
Prerequisites: None
Duration 1 Second
Mana cost 7
Deals 50% of weapon damage
Synergies Bonus to skill
Blade Fury +16% Damage per hardpoint
Blade Shield +16% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage : 6-10 9-13 12-16 15-19 18-22 21-25 24-28 27-31 31-35 35-39 39-43 43-47 47-51 51-55 55-59 59-63 64-68 69-73 74-78 79-83
Attack Rating : 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage : 84-88 89-93 94-98 99-103 104-108 109-113 114-118 119-123 124-128 129-133 134-138 139-143 144-148 149-153 154-158 159-163 164-168 169-173 174-178 179-183
Attack Rating : 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200
Version Name Patch Notes
#20 Perlite
  • Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
Older Versions
#13 Titanium
  • Blade Throw’s damage synergies have been reduced from 20% to 16%.
#5 Limestone
  • Blade Sentinel has been replaced with Blade Throw.
#1 Bedrock
  • Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)

Charged Bolt Sentry

Charged Bolt Sentry.png Description: A trap that emits charged bolts at enemies that pass near.
Required Level: 12
Prerequisites: Fire Blast , Shock Web
Mana cost 13
Shoots 5 times
Releases 5 charged bolts
Synergies Bonus to skill
Shock Web +1 Bolt per 3 levels
Lightning Sentry +1 Shot per 4 levels
Wake of Fire +20% Lightning damage per hardpoint
Lightning Sentry +20% Lightning damage per hardpoint
Death Sentry +20% Lightning damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-8 1-13 1-17 1-22 1-26 1-31 1-35 1-39.5 1-45.5 1-51.5 1-57.5 1-63.5 1-69.5 1-75.5 1-81.5 1-87.5 1-96.5 1-105.5 1-114.5 1-123.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Lightning Damage: 1-132.5 1-141.5 1-153.5 1-165.5 1-177.5 1-189.5 1-201.5 1-213.5 1-228.5 1-243.5 1-258.5 1-273.5 1-288.5 1-303.5 1-318.5 1-333.5 1-348.5 1-363.5 1-378.5 1-393.5
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)

Wake of Fire

Wake of Fire.png Description: A trap that emits waves of fire
Required Level: 12
Prerequisites: Fire Blast
Mana cost 13
Shoots 5 times
Synergies Bonus to skill
Fire Blast +16% Fire damage per hardpoint
Wake of Inferno +16% Fire damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 6-12 8-15 10-18 12-21 14-24 16-27 18-30 20-33 25-39 30-45 35-51 40-57 45-63 50-68 55-75 60-81 72-93 83-107 96-120 108-133
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage: 120-146 132-159 148-176 164-193 180-210 196-227 212-244 228-261 249-283 270-305 291-327 312-349 333-371 354-393 375-415 396-437 417-459 438-481 459-503 480-525
Version Name Patch Notes
#21 Shungite
  • Wake of Fire starting damage at level one reduced from 6-12 to 4-6
  • Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy)
Older Versions
#20 Perlite
  • Synergies decreased from 20% to 18% Fire damage per level.
#16 Jade
  • Synergies decreased from 22% to 20% Fire damage per level.
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)

Blade Fury

Blade Fury.png Description: Throw spinning blades to slice up your enemies.
Required Level: 18
Prerequisites: Fire Blast , Blade Throw , Wake of Fire
Mana cost 3
Deals 87% of weapon damage
Always pierces
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage : 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
Mana Cost : 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3
Attack Rating : 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage : 109-111 117-119 125-127 133-135 141-143 149-151 157-159 165-167 173-175 181-183 189-191 197-199 205-207 213-215 221-223 229-231 237-239 245-247 253-255 261-263
Mana Cost : 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8
Attack Rating : 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400
Version Name Patch Notes
#13 Titanium
  • Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
Older Versions
#12 Edenite
  • Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered.
#11 Kyanite
  • Affected by piercing attack and hit box enlargened slightly.
#1 Bedrock
  • Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)

Lightning Sentry

Lightning Sentry.png Description: A trap that shoots lightning to scorch passing enemies.
Required Level: 24
Prerequisites: Fire Blast , Shock Web , Charged Bolt Sentry
Mana cost 20
Shoots 10 times
Synergies Bonus to skill
Shock Web +21% Lightning damage per hardpoint
Charged Bolt Sentry +21% Lightning damage per hardpoint
Death Sentry +21% Lightning damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-20 1-30 1-39 1-50 1-60 1-70 1-80 1-89 1-106 1-122 1-137 1-154 1-170 1-186 1-201 1-218 1-246 1-274 1-301 1-330
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Lightning Damage: 1-358 1-386 1-424 1-462 1-500 1-538 1-576 1-614 1-664 1-714 1-764 1-814 1-864 1-914 1-964 1-1014 1-1064 1-1114 1-1164 1-1214
Version Name Patch Notes
#12 Edenite
  • Synergies increased from +20% to +21% Lightning damage per level.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)

Wake of Inferno

Wake of Inferno.png Description: Trap that sprays fire at passing enemies.
Required Level: 24
Prerequisites: Fire Blast , Wake of Fire
Mana cost 20
Shoots 10 times
Synergies Bonus to skill
Wake of Fire +0.5 Yards per level.
Fire Blast +13% Fire damage per hardpoint
Wake of Fire +13% Fire damage per hardpoint
Death Sentry +20% Fire damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 21-53 38-71 56-91 74-111 91-130 109-150 126-170 144-189 165-214 188-238 210-262 232-286 254-310 275-334 298-357 319-381 346-411 374-439 400-468 427-498
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage: 21-53 38-71 56-91 74-111 91-130 109-150 126-170 144-189 165-214 188-238 210-262 232-286 254-310 275-334 298-357 319-381 346-411 374-439 400-468 427-498
Version Name Patch Notes
#16 Jade
Older Versions
#15 Graphite
  • Skill reworked as follows: now fires in a cone formation rather than a straight line.
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)

Death Sentry

Death Sentry.png Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
Required Level: 30
Prerequisites: Fire Blast , Shock Web , Charged Bolt Sentry , Lightning Sentry
Mana cost 20
Corpse Explosion Damage: 21-29% total corpse life
Shoots 5 times
Synergies Bonus to skill
Fire Blast +1 Shot per 3 levels.
Lightning Sentry +15% Lightning damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y) : 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6
Lightning Damage: : 1-50 1-57 1-65 1-74 1-82 1-90 1-97 1-105 1-120 1-134 1-148 1-162 1-176 1-190 1-203 1-217 1-242 1-265 1-290 1-314
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (y) : 10 10.3 10.6 11 11.3 11.6 12 12.3 12.6 13 13.3 13.6 14 14.3 14.6 15 15.3 15.6 16 16.3
Lightning Damage: : 1-338 1-362 1-392 1-422 1-452 1-482 1-512 1-542 1-578 1-614 1-650 1-686 1-722 1-758 1-794 1-830 1-866 1-902 1-938 1-974
Version Name Patch Notes
#10 Tanzanite
  • Corpse explosion damage reduced greatly.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)

Blade Shield

Blade Shield.png Description: Spinning blades slice enemies who stray too close.
Required Level: 30
Prerequisites: Fire Blast , Blade Throw , Wake of Fire , Blade Fury
Deals 50% of weapon damage as area of effect
+1 blade every 13 levels (13, 26, 39, 52...)
Synergies Bonus to skill
Blade Throw +7% Damage per hardpoint
Blade Fury +7% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage : 6-8 8-10 10-12 12-14 14-16 16-18 18-20 20-22 22-25 24-28 26-31 28-34 30-37 32-40 34-43 36-46 39-49 42-52 45-55 48-58
Mana Cost : 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63
Duration : 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106
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D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage : 51-61 54-64 57-68 60-72 63-76 66-80 69-84 72-88 76-92 80-96 84-100 88-104 92-108 96-112 100-116 104-120 108-124 112-128 116-132 120-136
Mana Cost : 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103
Duration : 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186
Version Name Patch Notes
#20 Perlite
  • Blade Shield damage scaling at all levels decreased
  • Blade Shield damage synergies increased from 4% to 7%
Older Versions
#19 Zincite
  • Blade Shield physical skill damage per level reduced slightly at levels 23+
  • Blade Shield damage synergies reduced from 5% to 4%
  • Blade Shield now gains a new blade every 13 levels (was 10)
#18 Flint
  • Blade Shield now uses accuracy instead of always hitting
#12 Edenite
  • Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level.
  • Blade Shield’s tooltip now shows the duration.
#10 Tanzanite
  • Skill reworked as follows: fires auto-targeting projectiles. Compared to vanilla D2 Blade Shield skill damage is now affected by:
    • Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity)
    • Critical Strike, Deadly Strike and Crushing Blow
    • Freeze Target and Blind, as well as all CoC/CoS effects
    • Attack Rating
    • Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
    • Blade Skills are always considered a main-hand attack
    • Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack)
    • Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier
    • Weapon no longer loses durability
#1 Bedrock
  • Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)