Difference between revisions of "Martial Arts"

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(**Fists of Fire**)
(Tiger Strike)
 
(86 intermediate revisions by 4 users not shown)
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'''Skill Tree Changes:''' This tree has been significantly reworked.  Skills are no longer separated into "Charge-up Skill" and "Finishing Move". All skills except Dragon Talon and Dragon Flight require an equipped claw(s) or dagger.
+
== Dragon Claw ==
 +
{{Skilldesc|[[File:Dragon_Claw.png]]| Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).|1|None}}
  
== **Dragon Claw** ==
+
Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects.
  
'''Description:''' Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
+
|-
'''Required Level:''' 1
+
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
 
 
'''Prerequisites:''' None
 
 
 
{| class = "wikitable"
 
!colspan="21"|Deals 100% of weapon damage
 
 
|-
 
|-
!slvl
+
| Attacks with both claws in quick succession
!1
+
|}
!2
+
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+10%||+17%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||++XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%
+
! Synergies !! Bonus to skill
 
|-
 
|-
||Attack Rating:||+40%||+65%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||++XX%||+XX%
+
|   [[Shadow_Disciplines#Claw_Mastery|'''Claw Mastery''']]
 +
| +5% Damage per hardpoint
 
|-
 
|-
||Mana Cost:||1.3||1.4||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX
+
|   [[Shadow_Disciplines#Weapon_Block|'''Weapon Block''']]
 +
| +5% Damage per hardpoint
 
|}
 
|}
  
'''Synergies:'''
+
{{SklTblStart|DragonClaw}}
::'''Claw Mastery:''' +5% Damage per hardpoint  <br />
+
{{SklTbl1-20|Damage| +10%| +17%| +24%| +31%| +38%| +45%| +52%| +59%| +66%| +73%| +80%| +87%| +94%| +101%| +108%| +115%| +122%| +129%| +136%| +148%}}
::'''Weapon Block:''' +5% Damage per hardpoint
+
{{SklTbl1-20|Attack Rating| +40%| +65%| +90%| +115%| +140%| +165%| +190%| +215%| +240%| +265%| +290%| +315%| +340%| +365%| +390%| +415%| +440%| +465%| +490%| +515%}}
 +
{{SklTbl1-20|Mana Cost| 1.3| 1.4| 1.5| 1.5| 1.6| 1.6| 1.7| 1.8| 1.8| 1.9| 2| 2| 2.1| 2.1| 2.2| 2.3| 2.3| 2.4| 2.5| 2.5}}
 +
{{SklTbl21-40Start|DragonClaw}}
 +
{{SklTbl21-40|Damage| +155%| +162%| +169%| +176%| +183%| +190%| +197%| +204%| +211%| +218%| +225%| +232%| +239%| +246%| +253%| +260%| +267%| +274%| +281%| +288%}}
 +
{{SklTbl21-40|Attack Rating|+540%| +565%| +590%| +615%| +640%| +665%| +690%| +715%| +740%| +765%| +790%| +815%| +840%| +865%| +890%| +915%| +940%| +965%| +990%| +1015%}}
 +
{{SklTbl21-40|Mana Cost| 2.6| 2.7| 2.7| 2.8| 2.9| 2.9| 3| 3.1| 3.1| 3.2| 3.3| 3.3| 3.4| 3.5| 3.5| 3.6| 3.7| 3.7| 3.8| 3.9}}
 +
{{SklTblEnd|DragonClaw}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  
'''Patch Notes:'''
+
|}
::'''New skill''' replaces Dual Strike (Perlite #20) <br/>
 
::Dual Strike %weapon damage decreased from 110% to 100%. (Zincite #19) <br/>
 
::Added synergy from Weapon Block.  (Serandite #14) <br/>
 
::'''New skill''' replaces Tiger Strike. (Bedrock #1)
 
  
== **Fists of Fire** ==
+
== Tiger Strike ==
 +
{{Skilldesc|[[File:Tiger_Strike.png]]| 3 stage charge-up attack that gains Increasingly more Enhanced Damage. Works with any melee weapon. |1|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}}
  
'''Description:''' 3 stage charge-up attack which adds fire damage to your hits.'''
+
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one.
  
'''Required Level:''' 6
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Charge duration: || 7
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
|    [[Martial_Arts#Dragon_Flight|'''Dragon Flight''']]
 +
| +15% Kick Damage per hardpoint
 +
|}
  
'''Prerequisites:''' Dragon Claw
+
{{SklTblStart|TigerStrike}}
 +
{{SklTbl1-20|Charge 1| +20%| +23%| +26%| +29%| +32%| +35%| +38%| +41%| +44%| +47%| +50%| +53%| +56%| +59%| +62%| +65%| +68%| +71%| +74%| +77%}}
 +
{{SklTbl1-20|Charge 2| +40%| +46%| +52%| +58%| +64%| +70%| +76%| +82%| +88%| +94%| +100%| +106%| +112%| +118%| +124%| +130%| +136%| +142%| +148%| +154%}}
 +
{{SklTbl1-20|Charge 3| +60%| +69%| +78%| +87%| +96%| +105%| +114%| +123%| +132%| +141%| +150%| +159%| +168%| +177%| +186%| +195%| +204%| +213%| +222%| +231%}}
 +
{{SklTbl1-20|Attack +%| +15%| +22%| +29%| +36%| +43%| +50%| +57%| +64%| +71%| +78%| +85%| +92%| +99%| +106%| +113%| +120%| +127%| +134%| +141%| +148%}}
 +
{{SklTbl21-40Start|TigerStrike}}
 +
{{SklTbl21-40|Charge 1| +80%| +83%| +86%| +89%| +92%| +95%| +98%| +101%| +104%| +107%| +110%| +113%| +116%| +119%| +122%| +125%| +128%| +131%| +134%| +137%}}
 +
{{SklTbl21-40|Charge 2| +160%| +166%| +172%| +178%| +184%| +190%| +196%| +202%| +208%| +214%| +220%| +226%| +232%| +238%| +244%| +250%| +256%| +262%| +268%| +274%}}
 +
{{SklTbl21-40|Charge 3| +240%| +249%| +258%| +267%| +276%| +285%| +294%| +303%| +312%| +321%| +330%| +339%| +348%| +357%| +366%| +375%| +384%| +393%| +402%| +411%}}
 +
{{SklTbl21-40|Attack Rating| +190%| +197%| +204%| +211%| +218%| +225%| +232%| +239%| +246%| +253%| +260%| +267%| +274%| +281%| +288%| +295%| +302%| +309%| +316%| +323%}}
 +
{{SklTblEnd|TigerStrike}}
  
{| class = "wikitable"
+
{| class="wikitable"
!colspan="21"|Charge 1 - Attacks deal fire damage.
+
!Version Name!!Patch Notes
 
|-
 
|-
!colspan="21"|Charge 2 - Adds an explosive fiery attack.
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
 
 +
|}
 +
 
 +
== Dragon Talon ==
 +
{{Skilldesc|[[File:Dragon_Talon.png]]|Triple kick your enemies with deadly accuracy.|18|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
 
|-
!colspan="21"|Charge 3 - Summons a meteor that deals fire/phys damage in an AoE
+
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
 
|-
 
|-
!colspan="21"|Maximum Charges: 3
+
| style="text-align:left;" colspan="2" | Applies boots Kick Damage to each hit
 
|-
 
|-
!slvl
+
| style="text-align:left;" | Hits: || 3
!1
+
|}
!2
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!3
+
! Synergies !! Bonus to skill
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Fire Damage to attacks:||6-10||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX
+
! style="text-align:left;" |  [[Martial_Arts#Dragon_Flight|Dragon Flight]]
 +
| style="text-align:center;" | +15% Kick Damage per hardpoint
 +
|}
 +
 
 +
{{SklTblStart|DragonTalon}}
 +
{{SklTbl1-20|Attack Rating|+40%| +50%| +60%| +70%| +80%| +90%| +100%| +110%| +120%| +130%| +140%| +150%| +160%| +170%| +180%| +190%| +200%| +210%| +220%| +230%}}
 +
{{SklTbl1-20|Kick Damage|+12%| +19%| +26%| +33%| +40%| +47%| +54%| +61%| +68%| +75%| +82%| +89%| +96%| +103%| +110%| +117%| +124%| +131%| +138%| +145%}}
 +
{{SklTbl1-20|Damage|+12%| +18%| +24%| +30%| +36%| +42%| +48%| +54%| +60%| +66%| +72%| +78%| +84%| +90%| +96%| +102%| +108%| +114%| +120%| +126%}}
 +
{{SklTbl1-20|Mana Cost |5| 5.1| 5.2| 5.3| 5.5| 5.6| 5.7| 5.8| 6| 6.1| 6.2| 6.3| 6.5| 6.6| 6.7| 6.8| 7| 7.1| 7.2| 7.3}}
 +
{{SklTbl21-40Start|DragonTalon}}
 +
{{SklTbl21-40|Attack Rating|+240%| +250%| +260%| +270%| +280%| +290%| +300%| +310%| +320%| +330%| +340%| +350%| +360%| +370%| +380%| +390%| +400%| +410%| +420%| +430%}}
 +
{{SklTbl21-40|Kick Damage |+152%| +159%| +166%| +173%| +180%| +187%| +194%| +201%| +208%| +215%| +222%| +229%| +236%| +243%| +250%| +257%| +264%| +271%| +278%| +285%}}
 +
{{SklTbl21-40|Damage|+132%| +138%| +144%| +150%| +156%| +162%| +168%| +174%| +180%| +186%| +192%| +198%| +204%| +210%| +216%| +222%| +228%| +234%| +240%| +246%}}
 +
{{SklTbl21-40|Mana Cost|7.5| 7.6| 7.7| 7.8| 8| 8.1| 8.2| 8.3| 8.5| 8.6| 8.7| 8.8| 9| 9.1| 9.2| 9.3| 9.5| 9.6| 9.7| 9.8}}
 +
{{SklTblEnd|DragonTalon}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 
|-
 
|-
||Explosion fire damage:||6-10||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX
+
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Dragon Talon attack rating bonus per base level increased from 10% to 15%.
 +
 
 
|-
 
|-
||Meteor fire damage:||6-10||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
||Meteor physical damage:||1-2||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Dragon Flight synergy increased from +10% to +15% kick damage per base level.
 +
* Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
 
|-
 
|-
||Charge Duration:||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage scaling changed back from weapon to boots.
 +
 
 
|-
 
|-
||Attack Rating:||+25%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage scaling changed from boots to weapon.
 +
 
 
|-
 
|-
||Mana Cost:||2||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
 +
|}
 
|}
 
|}
  
'''Synergies:''' Charge-up Skills: +5% Fire damage per level (Fists of Fire, Claws of Thunder, Blades of Ice, Tiger Strike & Cobra Strike)
+
== Fists of Fire ==
 
+
{{Skilldesc|[[File:Fists_of_Fire.png]]|3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor. Requires claw-class Weapon(s). |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}}
'''Patch Notes:'''
 
::'''''New skill added. Replaces Fists of Ember (Perlite #20)'''''
 
::Unlike Vanilla D2, charges are not consumed by a finishing move. They have been combined to contain the finishing move and charges can be maintained as long as they are used before the cooldown  runs out (Perlite #20)
 
::Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
 
::'''''New skill added. (Bedrock #1-hidden)'''''
 
 
 
== **Claws of Thunder** ==
 
  
'''Description:''' 3 stage charge-up attack which adds lightning damage to your fists.'''
+
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground.
  
'''Required Level:''' 18
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
 
'''Prerequisites:''' Dragon Claw, Fists of Fire
 
 
 
{| class = "wikitable"
 
!colspan="21"|Charge 1 - Attacks deal lightning damage.
 
 
|-
 
|-
!colspan="21"|Charge 2 - Lightning zaps nearby enemies (targets up to 4 enemies).
+
| style="text-align:left;" | Charge 1: ||  Attacks deal fire damage
 
|-
 
|-
!colspan="21"|Charge 3 - Electrical field reduces enemy life (weakens enemies by 5%)
+
| style="text-align:left;" | Charge 2: || Adds an explosive fiery attack
 
|-
 
|-
!colspan="21"|Maximum Charges: 3
+
| style="text-align:left;" | Charge 3: || Summons a meteor that deals fire/phys damage in an AoE
 
|-
 
|-
!slvl
+
| style="text-align:left;" | Maximum Charges: || 3
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Lightning Damage to attacks:||1-80||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX
+
| style="text-align:left;" | Charge duration: || 7 seconds
|-
+
|}
||Bolts lightning damage:||1-80||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
+
! Synergies !! Bonus to skill
||Field radius:||2.6 yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards||XX yards
 
|-
 
||Charge Duration:||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s||5s
 
|-
 
||Attack Rating:||+15%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%||+XX%
 
 
|-
 
|-
||Mana Cost:||4||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX||XX
+
! style="text-align:left;" | All other charge-up skills
 +
| style="text-align:center;" | +5% Fire damage per base level
 
|}
 
|}
  
'''Synergies:''' Charge-up skills: 4% lightning damage per level (Fists of Fire, Blades of Ice, Tiger Strike, Cobra Strike)
+
{{SklTblStart|FistsofFire}}
 +
{{SklTbl1-20|Fire Damage to attacks|6-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 | 36-40 | 41-45 | 51-56 | 61-67 | 71-78 | 81-89 | 91-100 | 101-111 | 111-122 | 121-133 | 141-155 | 161-177 | 181-199 | 201-221}}
 +
{{SklTbl1-20|Explosion fire damage|6-10| 11-15| 16-20| 21-25| 26-30| 31-35| 36-40| 41-45| 51-56| 61-67| 71-78| 81-89| 91-100| 101-111| 111-122| 121-133| 141-155| 161-177| 181-199| 201-221}}
 +
{{SklTbl1-20|Meteor fire damage|6-10| 11-15| 16-20| 21-25| 26-30| 31-35| 36-40| 41-45| 51-56| 61-67| 71-78| 81-89| 91-100| 101-111| 111-122| 121-133| 141-155| 161-177| 181-199| 201-221}}
 +
{{SklTbl1-20|Meteor physical damage|1-2| 3-4| 4-5| 5-6| 6-7| 8-9| 9-10| 10-11| 13-14| 15-17| 18-19| 20-22| 23-25| 25-28| 28-30| 30-33| 35-39| 40-44| 45-50| 50-55}}
 +
{{SklTbl1-20|Attack Rating|+25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%}}
 +
{{SklTbl21-40StartRed|FistsofFire}}
 +
{{SklTbl21-40|Fire Damage to attacks|221-243 | 241-265 | 271-298 | 301-331 | 331-364 | 361-397 | 391-430 | 421-463 | 461-507 | 501-551 | 541-595 | 581-639 | 621-683 | 661-727 | 701-771 | 741-815 | 781-859 | 821-903 | 861-947 | 901-991 | 941-1035}}
 +
{{SklTbl21-40|Explosion fire damage|221-243| 241-265| 271-298| 301-331| 331-364| 361-397| 391-430| 421-463| 461-507| 501-551| 541-595| 581-639| 621-683| 661-727| 701-771| 741-815| 781-859| 821-903| 861-947| 901-991| 941-1035}}
 +
{{SklTbl21-40|Meteor fire damage|221-243| 241-265| 271-298| 301-331| 331-364| 361-397| 391-430| 421-463| 461-507| 501-551| 541-595| 581-639| 621-683| 661-727| 701-771| 741-815| 781-859| 821-903| 861-947| 901-991| 941-103}}
 +
{{SklTbl21-40|Meteor physical damage|55-61| 60-66| 68-74| 75-83| 83-91| 90-99| 98-107| 105-116| 115-127| 125-138| 135-149| 145-160| 155-171| 165-182| 175-193| 185-204| 195-215| 205-226| 215-237| 225-248}}
 +
{{SklTbl21-40|Attack Rating|+225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%}}
 +
{{SklTblEnd|FistsofFire}}
  
'''Patch Notes:'''
+
{| class="wikitable"
::'''''New skill added,''' replaces Fists of Thunder. (Perlite #20) ''
+
!Version Name!!Patch Notes
::Unlike Vanilla D2, charges are not consumed by a finishing move. They have been combined to contain the finishing move and charges can be maintained as long as they are used before the cooldown runs out (Perlite #20)
+
|-
::Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
::'''''New skill added,''' replaces Claws of Thunder. (Bedrock #1-hidden) ''
+
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* New skill added. Replaces Fists of Ember.
 +
* Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.
  
== **Fists of Ice** ==
+
|}
 
 
'''Description:''' Charge-up attack which adds cold damage to your hits.'''
 
  
'''Required Level:''' 6
+
== Cobra Strike ==
 +
{{Skilldesc|[[File:Cobra_Strike.png]]|3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Works with any melee weapon. |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]],  [[Martial_Arts#Tiger_Strike|Tiger Strike]]}}
  
'''Prerequisites:''' Dual Strike
+
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit.
  
{| class = "wikitable"
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Grants an Ice charge on attack
 
 
|-
 
|-
!colspan="21"|Ice Charge: Your attack deals cold damage
+
| style="text-align:left;" | Charge 1: ||  Attacks gain life and mana leech
 
|-
 
|-
!colspan="21"|Maximum Charges: 5
+
| style="text-align:left;" | Charge 2: || Each attack lowers defense of enemies
 
|-
 
|-
!slvl
+
| style="text-align:left;" | Charge 3: || Melee attacks grant life and mana
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Cold Damage (per charge):||2-3||4-6||6-9||8-12||10-15||12-18||14-21||16-24||18-27||20-30||22-33||24-36||26-39||28-42||30-45||32-48||34-51||36-54||38-57||40-60
+
| style="text-align:left;" | Maximum Charges: || 3
 
|-
 
|-
||Charge Duration:||7.5s||8.2s||8.9s||9.6s||10.4s||11.1s||11.8s||12.5s||13.2s||14s||14.7s||15.4s||16.1s||16.8s||17.6s||18.3s||19s||19.7s||20.4s||21.2s
+
| style="text-align:left;" | Charge duration: || 7 seconds
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 
|-
 
|-
||Attack Rating:||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%
+
! style="text-align:left;" | None
 +
| style="text-align:center;" | -
 +
|}
 +
 
 +
{{SklTblStart|CobraStrike}}
 +
{{SklTbl1-20|% Life and mana steal|1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20}}
 +
{{SklTbl1-20|-X To monster defense per hit|-2 | -6 | -10 | -14 | -18 | -22 | -26 | -30 | -34 | -38 | -42 | -46 | -50 | -54 | -58 | -62 | -66 | -70 | -74 | -78}}
 +
{{SklTbl1-20|+X Life and mana gained on hit|1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20}}
 +
{{SklTbl1-20|Attack Rating|+15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}}
 +
{{SklTbl21-40Start|CobraStrike}}
 +
{{SklTbl21-40|% Life and mana steal|21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40}}
 +
{{SklTbl21-40|-X To monster defense per hit|-82 | -86 | -90 | -94 | -98 | -102 | -106 | -110 | -114 | -118 | -122 | -126 | -130 | -134 | -138 | -142 | -146 | -150 | -154 | -158}}
 +
{{SklTbl21-40|+X Life and mana gained on hit|21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40}}
 +
{{SklTbl21-40|Attack Rating|+155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288%}}
 +
{{SklTblEnd|CobraStrike}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
||Chill Duration:||0.4s||0.6s||0.8s||1s||1.2s||1.4s||1.6s||1.8s||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||3.9s||4.1s
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit.
 +
 
 
|-
 
|-
||Mana Cost:||1.1||1.2||1.3||1.5||1.6||1.7||1.8||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5
+
| Older Versions
|}
+
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
  
'''Synergies:''' None
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage scaling changed back from weapon to boots.
  
'''Patch Notes:'''
+
|-
::Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
::'''''New skill added. (Bedrock #1-hidden)'''''
+
* Damage scaling changed from boots to weapon.
  
== **Static Strike** ==
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
  
'''Description:''' Electrifies your attack and releases a static discharge.'''
+
|}
 +
|}
  
'''Required Level:''' 12
+
== Claws of Thunder ==
 +
{{Skilldesc|[[File:Claws_of_Thunder.png]]|3 stage charge-up attack adds Lightning Damage to Attacks, Releases a Fork of Lightning, and Casts Static Field. Requires claw-class Weapon(s). |18|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]] }}
  
'''Prerequisites:''' Dual Strike, Fists of Thunder
+
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Claws of Thunder will increase the current charge count by one and refresh the duration for all existing thunder charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Claws of Thunder charges have new effects compared to the original game: The first stage adds lightning damage to attacks. The second stage creates a surge of lightning that targets up to 4 nearby enemies and pierces those in between . The third stage shocks all enemies within a 2.7 yard radius, reducing their current life by 5% similarly, to the Sorceress' [[Lightning_Spells#Static_Field|Static Field]] skill.
  
{| class = "wikitable"
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Deals 80% of weapon damage as lightning
 
 
|-
 
|-
!slvl
+
| style="text-align:left;" | Charge 1: || Attacks deal lightning damage
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Lightning Damage:||1-34||1-44||1-54||1-64||1-74||1-84||1-94||1-104||1-124||1-144||1-164||1-184||1-204||1-224||1-244||1-264||1-294||1-324||1-354||1-384
+
| style="text-align:left;" | Charge 2: || Lightning zaps nearby enemies (targets up to 4 enemies)
 
|-
 
|-
||Mana Cost:||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8
+
| style="text-align:left;" | Charge 3: || Electrical field reduces enemy life (weakens enemies by 5%)
 +
|-
 +
| style="text-align:left;" | Maximum Charges: || 3
 +
|-
 +
| style="text-align:left;" | Charge duration: || 7 seconds
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" | All other charge-up skills
 +
| style="text-align:center;" | 4% lightning damage per base level
 
|}
 
|}
  
'''Synergies:'''
+
{{SklTblStart|ClawsofThunder}}
::'''Shock Web:''' +8% Lightning damage per hardpoint  <br />
+
{{SklTbl1-20|Lightning Damage to attacks| 1-80 | 1-100 | 1-120 | 1-140 | 1-160 | 1-180 | 1-200 | 1-220 | 1-260 | 1-300 | 1-340 | 1-380 | 1-420 | 1-460 | 1-500 | 1-540 | 1-600 | 1-660 | 1-720 | 1-780}}
::'''Thunder Charge:''' +20% Lightning damage per charge
+
{{SklTbl1-20|Bolts lightning damage|1-80 | 1-100 | 1-120 | 1-140 | 1-160 | 1-180 | 1-200 | 1-220 | 1-260 | 1-300 | 1-340 | 1-380 | 1-420 | 1-460 | 1-500 | 1-540 | 1-600 | 1-660 | 1-720 | 1-780 }}
 +
{{SklTbl1-20|Attack Rating|+15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}}
 +
{{SklTbl21-40Start|ClawsofThunder}}
 +
{{SklTbl21-40|Lightning Damage to attacks|1-900 | 1-980 | 1-1060 | 1-1140 | 1-1220 | 1-1300 | 1-1380 | 1-1480 | 1-1580 | 1-1680 | 1-1780 | 1-1880 | 1-1980 | 1-2080 | 1-2180 | 1-2280 | 1-2380 | 1-2480 | 1-2580 | 1-2680 }}
 +
{{SklTbl21-40|Bolts lightning damage|1-900 | 1-980 | 1-1060 | 1-1140 | 1-1220 | 1-1300 | 1-1380 | 1-1480 | 1-1580 | 1-1680 | 1-1780 | 1-1880 | 1-1980 | 1-2080 | 1-2180 | 1-2280 | 1-2380 | 1-2480 | 1-2580 | 1-2680 }}
 +
{{SklTbl21-40|Attack Rating|+155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288%}}
 +
{{SklTblEnd|ClawsofThunder}}
  
'''Patch Notes:'''
+
{| class="wikitable"
::Shock Web synergy increased from 5% to 8% Lightning damage per level. (Jade #16) <br />
+
!Version Name!!Patch Notes
::Lightning damage scaling increased slightly at lower levels and increased moderately at higher levels. (Graphite #15)<br />
+
|-
::Thunder charge synergy increased from 10% to 20% Lightning damage per charge. (Graphite #15) <br />
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
::Thunder charge synergy increased from 5% to 10% Lightning damage per charge. (Titanium #13) <br />
+
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
::Base weapon damage decreased from 100% to 80%. (Edenite #12)
+
* New skill added, replaces Fists of Thunder.  
::'''''New skill added. (Bedrock #1-hidden) '''''
+
* Claws of Thunder: Gain Lightning Damage to Attacks, Release a Fork Lightning, Cast Static Field.
  
== Dragon Talon ==
+
|}
  
'''Description:''' Triple kick your enemies with deadly accuracy.'''
+
== Dragon Flight ==
 
+
{{Skilldesc|[[File:Dragon_Flight.png]]|Perform a teleporting kick attack that deals damage to enemies near your target. |24|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]]  }}
'''Required Level:''' 18
 
 
 
'''Prerequisites:''' None
 
  
{| class = "wikitable"
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Deals 100% of weapon damage
 
 
|-
 
|-
!colspan="21"|Hits: 3
+
| style="text-align:left;" colspan="2" | Dragon Flight is affected by Faster Cast Rate.
 
|-
 
|-
!slvl
+
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Attack Rating:||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%
+
| style="text-align:left;" colspan="2" | Your cold damage freezes enemies
 
|-
 
|-
||Kick Damage:||+12%||+19%||+26%||+33%||+40%||+47%||+54%||+61%||+68%||+75%||+82%||+89%||+96%||+103%||+110%||+117%||+124%||+131%||+138%||+145%
+
| style="text-align:left;" | Cooldown: || 6 seconds, reduced by 0.5 seconds per active MA charge to minimum 0.4 seconds
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 
|-
 
|-
||Damage:||+12%||+18%||+24%||+30%||+36%||+42%||+48%||+54%||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%
+
! style="text-align:left;" |None
|-
+
| style="text-align:center;" | -
||Mana Cost:||5||5.1||5.2||5.3||5.5||5.6||5.7||5.8||6||6.1||6.2||6.3||6.5||6.6||6.7||6.8||7||7.1||7.2||7.3
 
 
|}
 
|}
  
'''Synergies:'''
+
{{SklTblStart|DragonFlight}}
::'''Dragon Flight:''' +15% Kick Damage per hardpoint
+
{{SklTbl1-20|Kick Damage|16-65 | 72-121 | 128-177 | 184-233 | 240-289 | 296-345 | 352-401 | 408-457 | 464-513 | 520-569 | 576-625 | 632-681 | 688-737 | 744-793 | 800-849 | 856-905 | 912-961 | 968-1017 | 1024-1073 | 1080-1129 }}
 +
{{SklTbl1-20|Attack Rating|+60% | +85% | +110% | +135% | +160% | +185% | +210% | +235% | +260% | +285% | +310% | +335% | +360% | +385% | +410% | +435% | +460% | +485% | +510% | +535% }}
 +
{{SklTbl1-20|Mana Cost|15 | 14.7 | 14.5 | 14.2 | 14 | 13.7 | 13.5 | 13.2 | 13 | 12.7 | 12.5 | 12.2 | 12 | 11.7 | 11.5 | 11.2 | 11 | 10.7 | 10.5 | 10.2 }}
 +
{{SklTbl21-40Start|DragonFlight}}
 +
{{SklTbl21-40|Kick Damage|1236-1285 | 1292-1341 | 1348-1397 | 1404-1453 | 1460-1509 | 1516-1565 | 1572-1621 | 1628-1677 | 1684-1733 | 1740-1789 | 1796-1845 | 1852-1901 | 1908-1957 | 1964-2013 | 2020-2069 | 2076-2125 | 2132-2181 | 2188-2237 | 2244-2293 | 2300-2349  }}
 +
{{SklTbl21-40|Attack Rating|+585% | +610% | +635% | +660% | +685% | +710% | +735% | +760% | +785% | +810% | +835% | +860% | +885% | +910% | +935% | +960% | +985% | +1010% | +1035%  }}
 +
{{SklTbl21-40|Mana Cost| 10 | 9.7 | 9.5 | 9.2 | 9 | 8.7 | 8.5 | 8.2 | 8 | 7.7 | 7.5 | 7.2 | 7 | 6.7 | 6.5 | 6.2 | 6 | 5.7 | 5.5 | 5.2}}
 +
{{SklTblEnd|DragonFlight}}
  
'''Patch Notes:'''
+
{| class="wikitable"
::Dragon Flight synergy increased from +10% to +15% kick damage per level. (Graphite #15) <br />
+
!Version Name!!Patch Notes
::Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15) <br />
+
|-
::Damage scaling changed back from weapon to boots. (Serandite #14) <br/>
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
::Damage scaling changed from boots to weapon. (Edenite #12)
+
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
::''Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) ''
 
  
== **Emberstorm** ==
 
 
'''Description:''' Flaming bolts rain down and explode on impact.'''
 
 
'''Required Level:''' 24
 
 
'''Prerequisites:''' Dual Strike, Fists of Ember
 
 
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Fire Damage:||6-11||8-12||10-15||12-17||14-19||16-21||18-23||20-25||24-29||28-33||32-37||36-41||40-45||44-49||48-53||52-57||58-63||64-69||70-75||76-81
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
||Mana Cost:||5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
+
*  Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
  
'''Synergies:'''
+
|-
::'''Fire Blast:''' +18% Fire damage per hardpoint  <br />
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
::'''Ember Charge:''' +20% Fire damage per charge
+
* Damage scaling changed back from weapon to boots.
  
'''Patch Notes:'''
+
|-
::Fire Blast synergy increased from 16% to 18% Fire damage per level. (Jade #16) <br />
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
::Fire Blast synergy increased from 13% to 16% Fire damage per level. (Graphite #15) <br />
+
* Damage scaling changed from boots to weapon.  
::Ember Charge synergy increased from 10% to 20% Fire damage per charge. (Graphite #15)<br />
 
::Fire damage increased by ~30% at all levels. (Graphite #15)<br />
 
::Fire Blast synergy increased from 8% to 13% Fire damage per level. (Titanium #13)<br />
 
::Added synergy from Wake of Inferno. (Titanium #13)<br />
 
::Mana cost scaling lowered from +0.5 to +0.25 mana per level. (Titanium #13)<br />
 
::Synergies increased. (Edenite #12)<br/>
 
::'''''New skill added. (Bedrock #1-hidden)'''''
 
  
== Dragon Flight ==
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)
  
'''Description:''' Perform a teleporting kick attack that deals damage to enemies near your target.'''
+
|}
 +
|}
  
'''Required Level:''' 24
+
== Blades of Ice ==
 +
{{Skilldesc|[[File:Blades_of_Ice.png]]|Claw-class Charge-up skill. Requires claw-class Weapon(s) |30|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]],  [[Martial_Arts#Fists_of_Fire|Fists of Fire]],  [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]],  [[Martial_Arts#Dragon_Flight|Dragon Flight]] }}
  
'''Prerequisites:''' Dragon Talon
+
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration.
  
{| class = "wikitable"
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Deals 100% of weapon damage
 
 
|-
 
|-
!colspan="21"|Your cold damage freezes enemies
+
| style="text-align:left;" | Charge 1: || Attacks deal cold damage  
 
|-
 
|-
!colspan="21"|Cooldown: 6 seconds, reduced by 0.5 seconds per active Thunder, Ice, Ember charge to minimum 0.4 seconds
+
| style="text-align:left;" | Charge 2: || Icicles seek nearby enemies
 
|-
 
|-
!slvl
+
| style="text-align:left;" | Charge 3: || Icicles chill enemies
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Kick Damage:||+16%||+23%||+30%||+37%||+44%||+51%||+58%||+65%||+72%||+79%||+86%||+93%||+100%||+107%||+114%||+121%||+128%||+135%||+142%||+149%
+
| style="text-align:left;" | Maximum Charges: || 3
 
|-
 
|-
||Attack Rating:||+60%||+85%||+110%||+135%||+160%||+185%||+210%||+235%||+260%||+285%||+310%||+335%||+360%||+385%||+410%||+435%||+460%||+485%||+510%||+535%
+
| style="text-align:left;" | Charge duration: || 7 seconds
 
|-
 
|-
||Mana Cost:||15||14.7||14.5||14.2||14||13.7||13.5||13.2||13||12.7||12.5||12.2||12||11.7||11.5||11.2||11||10.7||10.5||10.2
+
| style="text-align:left;" colspan="2| Icicles deal 50% of Weapon Damage
 +
|-
 +
| style="text-align:left;" colspan="2| Icicles convert 80% of physical attack damage to cold
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" | All other Charge-up Skills
 +
| style="text-align:center;" | +2% Cold damage per base level
 
|}
 
|}
Note: Dragon Flight is affected by Faster Cast Rate.
 
  
'''Synergies:''' None.
+
{{SklTblStart|BladesofIce}}
 +
{{SklTbl1-20|Cold Damage | 15-16 | 23-24 | 31-32 | 39-40 | 47-48 | 55-56 | 63-64 | 71-72 | 81-82 | 91-92 | 101-102 | 111-112 | 121-122 | 131-132 | 141-142 | 151-152 | 171-174 | 191-196 | 211-218 | 231-240}}
 +
{{SklTbl1-20|Chill Duration | 0.8s. | 0.8s. | 0.9s. | 0.9s. | 1.0s. | 1.0s. | 1.1s. | 1.1s. | 1.2s. | 1.2s. | 1.3s. | 1.3s. | 1.4s. | 1.4s. | 1.5s. | 1.5s. | 1.6s. | 1.6s. | 1.7s. | 1.7s. }}
 +
{{SklTbl1-20|Attack Rating | +15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}}
 +
{{SklTbl21-40Start|BladesofIce}}
 +
{{SklTbl21-40|Cold Damage | 251-262 | 271-284 | 301-316 | 331-348 | 361-380 | 391-412 | 421-444 | 451-476 | 491-518 | 531-560 | 571-602 | 611-644 | 651-686 | 691-728 | 731-770 | 771-812 | 811-854 | 851-896 | 891-938 | 931-980 }}
 +
{{SklTbl21-40|Chill Duration | 1.8s. | 1.8s. | 1.9s. | 1.9s. | 2.0s. | 2.0s. | 2.1s. | 2.1s. | 2.2s. | 2.2s. | 2.3s. | 2.3s. | 2.4s. | 2.4s. | 2.5s. | 2.5s. | 2.6s. | 2.6s. | 2.7s. | 2.7s. }}
 +
{{SklTbl21-40|Attack Rating | +155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288% | +295% }}
 +
{{SklTblEnd|BladesofIce}}
  
'''Patch Notes:'''
+
{| class="wikitable"
::Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15) <br />
+
!Version Name!!Patch Notes
::Damage scaling changed back from weapon to boots. (Serandite #14)<br/>
+
|-
::Damage scaling changed from boots to weapon. (Edenite #12)<br/>
+
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
::''Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)''
+
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
  
== **Blades of Ice** ==
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Increased physical to cold damage conversion from 60% to 80%.
  
'''Description:''' Makes a swirl of ice bolts which seek out nearby enemies.'''
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Halved the number of ice bolts.
 +
* Increased cold damage scaling, added Attack Rating and reduced mana cost.
  
'''Required Level:''' 30
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* The ice bolts no longer trigger the hit recovery animation of targeted monsters.
  
'''Prerequisites:''' Dual Strike, Fists of Ice
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold damage per base level increased by ~50%.
 +
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
  
{| class = "wikitable"
 
!colspan="31"|Deals 50% of weapon damage of which 80% is converted to cold damage
 
 
|-
 
|-
!slvl
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
+
* Mana cost scaling reduced from 1 to 0.5 mana per base level.
!2
+
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
!21
 
!22
 
!23
 
!24
 
!25
 
!26
 
!27
 
!28
 
!29
 
!30
 
 
|-
 
|-
||Cold Damage:||7-12||12-19||17-26||22-33||27-40||32-47||37-54||42-61||51-72||60-83||69-94||78-105||87-116||96-127||105-138||114-149||129-166||144-183||159-200||174-217||189-234||204-251||225-273||246-295||267-317||288-339||309-361||330-383||357-411||384-439
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Ice Charge synergy increased from 5% to 10% Cold damage per charge.
 +
 
 
|-
 
|-
||Attack Rating:||+15%||+22%||+29%||+36%||+43%||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%||+155%||+162%||+169%||+176%||+183%||+190%||+197%||+204%||+211%||+218%
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|-
+
* Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
||Mana Cost:||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
+
 
 +
|}
 
|}
 
|}
 
'''Synergies:'''
 
::'''Ice Charge (Fists of Ice):''' +20% Cold damage per charge
 
 
'''Patch Notes:'''
 
::Increased physical to cold damage conversion from 60% to 80%. (Zincite #19)<br />
 
::Halved the number of ice bolts. (Tourmaline #17)<br />
 
::Increased cold damage scaling,  added Attack Rating and reduced mana cost. (Tourmaline #17)<br />
 
::The ice bolts no longer trigger the hit recovery animation of targeted monsters. (Jade #16)<br />
 
::Cold damage per level increased by ~50%. (Graphite #15)<br />
 
::Ice Charge synergy increased from 10% to 20% Cold damage per charge. (Graphite #15)<br />
 
::Mana cost scaling reduced from 1 to 0.5 mana per level. (Serandite #14)<br />
 
::Ice Charge synergy increased from 5% to 10% Cold damage per charge. (Titanium #13)<br/>
 
::'''''Compared with Vanilla D2, skill has been reworked as follows:''' now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)''
 

Latest revision as of 01:43, 27 June 2024

Dragon Claw

Dragon Claw.png Description: Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).
Required Level: 1
Prerequisites: None

Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects.

Deals 100% of weapon damage
Attacks with both claws in quick succession
Synergies Bonus to skill
Claw Mastery +5% Damage per hardpoint
Weapon Block +5% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +10% +17% +24% +31% +38% +45% +52% +59% +66% +73% +80% +87% +94% +101% +108% +115% +122% +129% +136% +148%
Attack Rating: +40% +65% +90% +115% +140% +165% +190% +215% +240% +265% +290% +315% +340% +365% +390% +415% +440% +465% +490% +515%
Mana Cost: 1.3 1.4 1.5 1.5 1.6 1.6 1.7 1.8 1.8 1.9 2 2 2.1 2.1 2.2 2.3 2.3 2.4 2.5 2.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +155% +162% +169% +176% +183% +190% +197% +204% +211% +218% +225% +232% +239% +246% +253% +260% +267% +274% +281% +288%
Attack Rating: +540% +565% +590% +615% +640% +665% +690% +715% +740% +765% +790% +815% +840% +865% +890% +915% +940% +965% +990% +1015%
Mana Cost: 2.6 2.7 2.7 2.8 2.9 2.9 3 3.1 3.1 3.2 3.3 3.3 3.4 3.5 3.5 3.6 3.7 3.7 3.8 3.9
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.

Tiger Strike

Tiger Strike.png Description: 3 stage charge-up attack that gains Increasingly more Enhanced Damage. Works with any melee weapon.
Required Level: 1
Prerequisites: Dragon Claw

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one.

Charge duration: 7
Synergies Bonus to skill
Dragon Flight +15% Kick Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge 1: +20% +23% +26% +29% +32% +35% +38% +41% +44% +47% +50% +53% +56% +59% +62% +65% +68% +71% +74% +77%
Charge 2: +40% +46% +52% +58% +64% +70% +76% +82% +88% +94% +100% +106% +112% +118% +124% +130% +136% +142% +148% +154%
Charge 3: +60% +69% +78% +87% +96% +105% +114% +123% +132% +141% +150% +159% +168% +177% +186% +195% +204% +213% +222% +231%
Attack +%: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Charge 1: +80% +83% +86% +89% +92% +95% +98% +101% +104% +107% +110% +113% +116% +119% +122% +125% +128% +131% +134% +137%
Charge 2: +160% +166% +172% +178% +184% +190% +196% +202% +208% +214% +220% +226% +232% +238% +244% +250% +256% +262% +268% +274%
Charge 3: +240% +249% +258% +267% +276% +285% +294% +303% +312% +321% +330% +339% +348% +357% +366% +375% +384% +393% +402% +411%
Attack Rating: +190% +197% +204% +211% +218% +225% +232% +239% +246% +253% +260% +267% +274% +281% +288% +295% +302% +309% +316% +323%
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.

Dragon Talon

Dragon Talon.png Description: Triple kick your enemies with deadly accuracy.
Required Level: 18
Prerequisites: Dragon Claw
Deals 100% of weapon damage
Applies boots Kick Damage to each hit
Hits: 3
Synergies Bonus to skill
Dragon Flight +15% Kick Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Kick Damage: +12% +19% +26% +33% +40% +47% +54% +61% +68% +75% +82% +89% +96% +103% +110% +117% +124% +131% +138% +145%
Damage: +12% +18% +24% +30% +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126%
Mana Cost : 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430%
Kick Damage : +152% +159% +166% +173% +180% +187% +194% +201% +208% +215% +222% +229% +236% +243% +250% +257% +264% +271% +278% +285%
Damage: +132% +138% +144% +150% +156% +162% +168% +174% +180% +186% +192% +198% +204% +210% +216% +222% +228% +234% +240% +246%
Mana Cost: 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8
Version Name Patch Notes
#21 Shungite
  • Dragon Talon attack rating bonus per base level increased from 10% to 15%.
Older Versions
#15 Graphite
  • Dragon Flight synergy increased from +10% to +15% kick damage per base level.
  • Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
#14 Serandite
  • Damage scaling changed back from weapon to boots.
#12 Edenite
  • Damage scaling changed from boots to weapon.
#1 Bedrock
  • Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)

Fists of Fire

Fists of Fire.png Description: 3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor. Requires claw-class Weapon(s).
Required Level: 6
Prerequisites: Dragon Claw

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground.

Charge 1: Attacks deal fire damage
Charge 2: Adds an explosive fiery attack
Charge 3: Summons a meteor that deals fire/phys damage in an AoE
Maximum Charges: 3
Charge duration: 7 seconds
Synergies Bonus to skill
All other charge-up skills +5% Fire damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to attacks: 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Explosion fire damage: 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Meteor fire damage: 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Meteor physical damage: 1-2 3-4 4-5 5-6 6-7 8-9 9-10 10-11 13-14 15-17 18-19 20-22 23-25 25-28 28-30 30-33 35-39 40-44 45-50 50-55
Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage to attacks: 221-243 241-265 271-298 301-331 331-364 361-397 391-430 421-463 461-507 501-551 541-595 581-639 621-683 661-727 701-771 741-815 781-859 821-903 861-947 901-991
Explosion fire damage: 221-243 241-265 271-298 301-331 331-364 361-397 391-430 421-463 461-507 501-551 541-595 581-639 621-683 661-727 701-771 741-815 781-859 821-903 861-947 901-991
Meteor fire damage: 221-243 241-265 271-298 301-331 331-364 361-397 391-430 421-463 461-507 501-551 541-595 581-639 621-683 661-727 701-771 741-815 781-859 821-903 861-947 901-991
Meteor physical damage: 55-61 60-66 68-74 75-83 83-91 90-99 98-107 105-116 115-127 125-138 135-149 145-160 155-171 165-182 175-193 185-204 195-215 205-226 215-237 225-248
Attack Rating: +225% +235% +245% +255% +265% +275% +285% +295% +305% +315% +325% +335% +345% +355% +365% +375% +385% +395% +405% +415%
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • New skill added. Replaces Fists of Ember.
  • Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.

Cobra Strike

Cobra Strike.png Description: 3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Works with any melee weapon.
Required Level: 6
Prerequisites: Dragon Claw, Tiger Strike

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit.

Charge 1: Attacks gain life and mana leech
Charge 2: Each attack lowers defense of enemies
Charge 3: Melee attacks grant life and mana
Maximum Charges: 3
Charge duration: 7 seconds
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
 % Life and mana steal: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
-X To monster defense per hit: -2 -6 -10 -14 -18 -22 -26 -30 -34 -38 -42 -46 -50 -54 -58 -62 -66 -70 -74 -78
+X Life and mana gained on hit: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
 % Life and mana steal: 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
-X To monster defense per hit: -82 -86 -90 -94 -98 -102 -106 -110 -114 -118 -122 -126 -130 -134 -138 -142 -146 -150 -154 -158
+X Life and mana gained on hit: 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +155% +162% +169% +176% +183% +190% +197% +204% +211% +218% +225% +232% +239% +246% +253% +260% +267% +274% +281% +288%
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit.
Older Versions
#15 Graphite
  • Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
#14 Serandite
  • Damage scaling changed back from weapon to boots.
#12 Edenite
  • Damage scaling changed from boots to weapon.
#1 Bedrock
  • Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)

Claws of Thunder

Claws of Thunder.png Description: 3 stage charge-up attack adds Lightning Damage to Attacks, Releases a Fork of Lightning, and Casts Static Field. Requires claw-class Weapon(s).
Required Level: 18
Prerequisites: Dragon Claw, Fists of Fire

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Claws of Thunder will increase the current charge count by one and refresh the duration for all existing thunder charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Claws of Thunder charges have new effects compared to the original game: The first stage adds lightning damage to attacks. The second stage creates a surge of lightning that targets up to 4 nearby enemies and pierces those in between . The third stage shocks all enemies within a 2.7 yard radius, reducing their current life by 5% similarly, to the Sorceress' Static Field skill.

Charge 1: Attacks deal lightning damage
Charge 2: Lightning zaps nearby enemies (targets up to 4 enemies)
Charge 3: Electrical field reduces enemy life (weakens enemies by 5%)
Maximum Charges: 3
Charge duration: 7 seconds
Synergies Bonus to skill
All other charge-up skills 4% lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to attacks: 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-540 1-600 1-660 1-720 1-780
Bolts lightning damage: 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-540 1-600 1-660 1-720 1-780
Attack Rating: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Lightning Damage to attacks: 1-900 1-980 1-1060 1-1140 1-1220 1-1300 1-1380 1-1480 1-1580 1-1680 1-1780 1-1880 1-1980 1-2080 1-2180 1-2280 1-2380 1-2480 1-2580 1-2680
Bolts lightning damage: 1-900 1-980 1-1060 1-1140 1-1220 1-1300 1-1380 1-1480 1-1580 1-1680 1-1780 1-1880 1-1980 1-2080 1-2180 1-2280 1-2380 1-2480 1-2580 1-2680
Attack Rating: +155% +162% +169% +176% +183% +190% +197% +204% +211% +218% +225% +232% +239% +246% +253% +260% +267% +274% +281% +288%
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • New skill added, replaces Fists of Thunder.
  • Claws of Thunder: Gain Lightning Damage to Attacks, Release a Fork Lightning, Cast Static Field.

Dragon Flight

Dragon Flight.png Description: Perform a teleporting kick attack that deals damage to enemies near your target.
Required Level: 24
Prerequisites: Dragon Claw, Dragon Talon
Dragon Flight is affected by Faster Cast Rate.
Deals 100% of weapon damage
Your cold damage freezes enemies
Cooldown: 6 seconds, reduced by 0.5 seconds per active MA charge to minimum 0.4 seconds
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Kick Damage: 16-65 72-121 128-177 184-233 240-289 296-345 352-401 408-457 464-513 520-569 576-625 632-681 688-737 744-793 800-849 856-905 912-961 968-1017 1024-1073 1080-1129
Attack Rating: +60% +85% +110% +135% +160% +185% +210% +235% +260% +285% +310% +335% +360% +385% +410% +435% +460% +485% +510% +535%
Mana Cost: 15 14.7 14.5 14.2 14 13.7 13.5 13.2 13 12.7 12.5 12.2 12 11.7 11.5 11.2 11 10.7 10.5 10.2
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Kick Damage: 1236-1285 1292-1341 1348-1397 1404-1453 1460-1509 1516-1565 1572-1621 1628-1677 1684-1733 1740-1789 1796-1845 1852-1901 1908-1957 1964-2013 2020-2069 2076-2125 2132-2181 2188-2237 2244-2293 2300-2349
Attack Rating: +585% +610% +635% +660% +685% +710% +735% +760% +785% +810% +835% +860% +885% +910% +935% +960% +985% +1010% +1035% {{{21}}}
Mana Cost: 10 9.7 9.5 9.2 9 8.7 8.5 8.2 8 7.7 7.5 7.2 7 6.7 6.5 6.2 6 5.7 5.5 5.2
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Older Versions
#15 Graphite
  • Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
#14 Serandite
  • Damage scaling changed back from weapon to boots.
#12 Edenite
  • Damage scaling changed from boots to weapon.
#1 Bedrock
  • Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)

Blades of Ice

Blades of Ice.png Description: Claw-class Charge-up skill. Requires claw-class Weapon(s)
Required Level: 30
Prerequisites: Dragon Claw, Dragon Talon, Fists of Fire, Claws of Thunder, Dragon Flight

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration.

Charge 1: Attacks deal cold damage
Charge 2: Icicles seek nearby enemies
Charge 3: Icicles chill enemies
Maximum Charges: 3
Charge duration: 7 seconds
Icicles deal 50% of Weapon Damage
Icicles convert 80% of physical attack damage to cold
Synergies Bonus to skill
All other Charge-up Skills +2% Cold damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage : 15-16 23-24 31-32 39-40 47-48 55-56 63-64 71-72 81-82 91-92 101-102 111-112 121-122 131-132 141-142 151-152 171-174 191-196 211-218 231-240
Chill Duration : 0.8s. 0.8s. 0.9s. 0.9s. 1.0s. 1.0s. 1.1s. 1.1s. 1.2s. 1.2s. 1.3s. 1.3s. 1.4s. 1.4s. 1.5s. 1.5s. 1.6s. 1.6s. 1.7s. 1.7s.
Attack Rating : +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Cold Damage : 251-262 271-284 301-316 331-348 361-380 391-412 421-444 451-476 491-518 531-560 571-602 611-644 651-686 691-728 731-770 771-812 811-854 851-896 891-938 931-980
Chill Duration : 1.8s. 1.8s. 1.9s. 1.9s. 2.0s. 2.0s. 2.1s. 2.1s. 2.2s. 2.2s. 2.3s. 2.3s. 2.4s. 2.4s. 2.5s. 2.5s. 2.6s. 2.6s. 2.7s. 2.7s.
Attack Rating : +155% +162% +169% +176% +183% +190% +197% +204% +211% +218% +225% +232% +239% +246% +253% +260% +267% +274% +281% +288%
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
Older Versions
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
  • Halved the number of ice bolts.
  • Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
  • The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
  • Cold damage per base level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.
#14 Serandite
  • Mana cost scaling reduced from 1 to 0.5 mana per base level.
#13 Titanium
  • Ice Charge synergy increased from 5% to 10% Cold damage per charge.
#1 Bedrock
  • Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)